/**
 * gets the ray from the cursor
 *
 * @remarks
 *
 *
 */
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsType } from '../../poly/registers/nodes/types/Js';
import { BaseUserInputJsNode } from './_BaseUserInput';
import { CoreEventEmitter } from '../../../core/event/CoreEventEmitter';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
import { EvaluatorEventData } from './code/assemblers/actor/ActorEvaluator';
declare class RayFromCursorJsParamsConfig extends NodeParamsConfig {
    /** @param set which element triggers the event */
    element: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class RayFromCursorJsNode extends BaseUserInputJsNode<RayFromCursorJsParamsConfig> {
    paramsConfig: RayFromCursorJsParamsConfig;
    static type(): JsType;
    eventData(): EvaluatorEventData[] | undefined;
    eventEmitter(): CoreEventEmitter;
    setEventEmitter(emitter: CoreEventEmitter): void;
    initializeNode(): void;
    setLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};
