import type { Object3D } from 'three';
export declare enum ObjectBuilderAssemblerConstant {
    OBJECT_CONTAINER = "objectContainer",
    OBJECT_3D = "objectContainer.Object3D",
    OBJ_NUM = "objectContainer.objnum",
    MATERIAL = "objectContainer.Object3D.material",
    PTNUM = "null",
    PRIMITIVE_GRAPH = "null"
}
export interface ObjectContainer {
    Object3D: Object3D;
    objnum: number;
}
export declare enum ObjectVariable {
    OBJECT_3D = "Object3D",
    POSITION = "position",
    ROTATION = "rotation",
    QUATERNION = "quaternion",
    SCALE = "scale",
    MATRIX = "matrix",
    VISIBLE = "visible",
    MATRIX_AUTO_UPDATE = "matrixAutoUpdate",
    CAST_SHADOW = "castShadow",
    RECEIVE_SHADOW = "receiveShadow",
    FRUSTUM_CULLED = "frustumCulled",
    OBJ_NUM = "objnum"
}
