export declare enum ObjectVariableLight {
    INTENSITY = "intensity",
    COLOR = "color"
}
export declare enum ObjectVariableAreaLight {
    WIDTH = "width",
    HEIGHT = "height"
}
export declare enum ObjectVariableDirectionalLight {
    DISTANCE = "distance",
    SHADOW_BIAS = "shadowBias",
    SHADOW_RADIUS = "shadowRadius"
}
export declare enum ObjectVariableHemisphereLight {
    SKY_COLOR = "skyColor",
    GROUND_COLOR = "groundColor"
}
export declare enum ObjectVariablePointLight {
    DECAY = "decay",
    DISTANCE = "distance",
    SHADOW_BIAS = "shadowBias",
    SHADOW_NEAR = "shadowNear",
    SHADOW_FAR = "shadowFar"
}
export declare enum ObjectVariableSpotLight {
    ANGLE = "angle",
    PENUMBRA = "penumbra",
    DECAY = "decay",
    DISTANCE = "distance",
    SHADOW_BIAS = "shadowBias",
    SHADOW_NEAR = "shadowNear",
    SHADOW_FAR = "shadowFar",
    SHADOW_RADIUS = "shadowRadius"
}
