import { Constructor } from '../../../../../types/GlobalTypes';
import { RootManagerNode } from '../../Root';
export declare function SceneEnvParamConfig<TBase extends Constructor>(Base: TBase): {
    new (...args: any[]): {
        /** @param toggle on to use an environment map */
        useEnvironment: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>;
        /** @param environment map */
        environment: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.NODE_PATH>;
        /** @param environment map intensity */
        environmentIntensity: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>;
        /** @param environment map rotation */
        environmentRotation: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.VECTOR3>;
    };
} & TBase;
export declare class SceneEnvController {
    protected node: RootManagerNode;
    constructor(node: RootManagerNode);
    addHooks(): void;
    private _updateBound;
    update(): Promise<void>;
    static update(node: RootManagerNode): Promise<void>;
}
