/**
 * Creates an ambient light.
 *
 * @remarks
 * An ambient light will add a uniform light to every object. This can be useful to elevate the shadows slightly.
 *
 */
import { AmbientLight } from 'three';
import { TypedLightObjNode } from './_BaseLight';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare const AmbientLightObjParamsConfig_base: {
    new (...args: any[]): {
        color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
        intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
    };
} & typeof NodeParamsConfig;
declare class AmbientLightObjParamsConfig extends AmbientLightObjParamsConfig_base {
}
export declare class AmbientLightObjNode extends TypedLightObjNode<AmbientLight, AmbientLightObjParamsConfig> {
    paramsConfig: AmbientLightObjParamsConfig;
    static type(): string;
    initializeNode(): void;
    private __operation__;
    private _operation;
    createLight(): AmbientLight;
    protected updateLightParams(): void;
}
export {};
