/**
 * Creates a point light.
 *
 *
 */
import { PointLight } from 'three';
import { BaseLightTransformedObjNode } from './_BaseLightTransformed';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { LightType } from '../../poly/registers/nodes/types/Light';
declare const PointLightObjParamsConfig_base: {
    new (...args: any[]): {
        light: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
        color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
        intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        decay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        distance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        showHelper: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        helperSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
        shadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
        castShadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        shadowAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        shadowUpdateOnNextRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        shadowRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
        shadowBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        shadowNear: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        shadowFar: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        raymarching: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
        raymarchingPenumbra: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        raymarchingShadowBiasAngle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        raymarchingShadowBiasDistance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    };
} & {
    new (...args: any[]): {
        transform: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
        keepPosWhenParenting: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        rotationOrder: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
        t: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
        r: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
        s: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
        scale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        matrixAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        updateTransformFromObject: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
    };
} & typeof NodeParamsConfig;
declare class PointLightObjParamsConfig extends PointLightObjParamsConfig_base {
}
export declare class PointLightObjNode extends BaseLightTransformedObjNode<PointLight, PointLightObjParamsConfig> {
    paramsConfig: PointLightObjParamsConfig;
    static type(): LightType;
    private _helperController;
    initializeNode(): void;
    private __operation__;
    private _operation;
    createLight(): PointLight;
    protected updateLightParams(): void;
    protected updateShadowParams(): void;
}
export {};
