import { CopyPass } from 'postprocessing';
import { WebGLRenderer, WebGLRenderTarget } from 'three';
import { UpdateScenePostNode } from '../../UpdateScene';
interface UpdateSceneEffectOptions {
    reset: boolean;
    node: UpdateScenePostNode;
    nodeToReset?: UpdateScenePostNode;
}
export declare class UpdateScenePass extends CopyPass {
    reset: boolean;
    node: UpdateScenePostNode;
    nodeToReset?: UpdateScenePostNode;
    constructor(options: UpdateSceneEffectOptions);
    render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime?: number, stencilTest?: boolean): void;
}
export {};
