/**
 * Creates a BVH from geometries.
 *
 * @remarks
 * BVH allow for faster raycasting
 *
 */
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class BVHSopParamsConfig extends NodeParamsConfig {
    strategy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
    maxDepth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
    maxLeafTris: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
    compact: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
    verbose: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class BVHSopNode extends TypedSopNode<BVHSopParamsConfig> {
    paramsConfig: BVHSopParamsConfig;
    static type(): SopType;
    initializeNode(): void;
    private _operation;
    cook(inputCoreGroups: CoreGroup[]): void;
}
export {};
