/**
 * scatters points inside the bounding box of an object
 *
 * @remarks
 * This can be useful to quickly create points in a volume.
 *
 */
import { TypedSopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class BboxScatterSopParamsConfig extends NodeParamsConfig {
    /** @param the smaller the step size, the more points this will create */
    stepSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class BboxScatterSopNode extends TypedSopNode<BboxScatterSopParamsConfig> {
    paramsConfig: BboxScatterSopParamsConfig;
    static type(): SopType;
    initializeNode(): void;
    private _operation;
    cook(input_contents: CoreGroup[]): void;
}
export {};
