/**
 * Create a physics debug display
 *
 *
 */
import { TypedActorSopNode } from './_BaseActor';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class PhysicsDebugSopParamsConfig extends NodeParamsConfig {
}
export declare class PhysicsDebugSopNode extends TypedActorSopNode<PhysicsDebugSopParamsConfig> {
    readonly paramsConfig: PhysicsDebugSopParamsConfig;
    static type(): SopType.PHYSICS_DEBUG;
    protected initializeNode(): void;
    cook(inputCoreGroups: CoreGroup[]): Promise<void>;
    private _findActorNode;
}
export {};
