/**
 * Creates a point light.
 *
 * @remarks
 * This is very similar to the [object level PointLight](https://polygonjs.com/docs/nodes/obj/PointLight), but can be more useful if you want to instanciate it or process it using other SOP nodes.
 *
 */
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { LightType } from '../../poly/registers/nodes/types/Light';
declare const PointLightSopParamsConfig_base: {
    new (...args: any[]): {
        light: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
        color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
        intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        decay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        distance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        showHelper: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        helperSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
        shadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
        castShadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        shadowAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        shadowUpdateOnNextRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
        shadowRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
        shadowBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        shadowNear: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        shadowFar: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        raymarching: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
        raymarchingPenumbra: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        raymarchingShadowBiasAngle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
        raymarchingShadowBiasDistance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    };
} & typeof NodeParamsConfig;
declare class PointLightSopParamsConfig extends PointLightSopParamsConfig_base {
}
export declare class PointLightSopNode extends TypedSopNode<PointLightSopParamsConfig> {
    paramsConfig: PointLightSopParamsConfig;
    static type(): LightType;
    initializeNode(): void;
    private _operation;
    cook(input_contents: CoreGroup[]): void;
}
export {};
