export declare const CATEGORY_ACTOR: {
    ACTION: string;
    ADVANCED: string;
    ANIMATION: string;
    AUDIO: string;
    COMPUTER_VISION: string;
    CONVERSION: string;
    EVENTS: string;
    FLOW: string;
    GET: string;
    INPUTS: string;
    LOGIC: string;
    MAPS: string;
    MATH: string;
    NETWORK: string;
    MISC: string;
    PARTICLES: string;
    PHYSICS: string;
    WEBXR: string;
};
export declare const CATEGORY_ANIM: {
    MISC: string;
    MODIFIER: string;
    NETWORK: string;
    PROP: string;
    SUBNET: string;
    TIMING: string;
};
export declare const CATEGORY_AUDIO: {
    ANALYSER: string;
    EFFECTS: string;
    INPUTS: string;
    INSTRUMENTS: string;
    MISC: string;
    NETWORK: string;
};
export declare const CATEGORY_CAD: {
    ADVANCED: string;
    EXTRUDE: string;
    FLOW: string;
    MODIFIER: string;
    PRIMITIVES_2D: string;
    PRIMITIVES_3D: string;
    TRANSFORM: string;
    NETWORK: string;
};
export declare const CATEGORY_COP: {
    ADVANCED: string;
    SDF: string;
    FILTER: string;
    INPUT: string;
    MAPS: string;
    MISC: string;
    NETWORK: string;
};
export declare const CATEGORY_CSG: {
    ADVANCED: string;
    EXTRUDE: string;
    FLOW: string;
    MODIFIER: string;
    PRIMITIVES_2D: string;
    PRIMITIVES_3D: string;
    TRANSFORM: string;
    NETWORK: string;
};
export declare const CATEGORY_EVENT: {
    ADVANCED: string;
    CAMERA: string;
    INPUT: string;
    MISC: string;
    SCENE: string;
    NETWORK: string;
};
export declare const CATEGORY_GL: {
    ADVANCED: string;
    COLOR: string;
    CONVERSION: string;
    DYNAMICS: string;
    GEOMETRY: string;
    GLOBALS: string;
    LIGHTING: string;
    LOGIC: string;
    MATH: string;
    PHYSICS: string;
    QUAT: string;
    SDF_PRIMITIVES_2D: string;
    SDF_PRIMITIVES: string;
    SDF_MODIFIERS: string;
    TRIGO: string;
    UTIL: string;
    INSTANCE: string;
    NETWORK: string;
};
export declare const CATEGORY_JS: {
    ACTION: string;
    ADVANCED: string;
    ANIMATION: string;
    AUDIO: string;
    COLOR: string;
    COMPUTER_VISION: string;
    CONVERSION: string;
    DYNAMICS: string;
    EVENTS: string;
    FLOW: string;
    GEOMETRY: string;
    GET: string;
    GLOBALS: string;
    INPUTS: string;
    LOGIC: string;
    MATH: string;
    PARTICLES: string;
    PHYSICS: string;
    QUAT: string;
    SDF_PRIMITIVES_2D: string;
    SDF_PRIMITIVES: string;
    SDF_MODIFIERS: string;
    TRIGO: string;
    UTIL: string;
    INSTANCE: string;
    WEBXR: string;
    WFC: string;
};
export declare const CATEGORY_MAT: {
    ADVANCED: string;
    INSTANCE: string;
    LINE: string;
    MESH: string;
    NETWORK: string;
    POINTS: string;
    UPDATE: string;
    VOLUME: string;
};
export declare const CATEGORY_OBJ: {
    ADVANCED: string;
    AUDIO: string;
    CAMERA: string;
    GEOMETRY: string;
    LIGHT: string;
    NETWORK: string;
    TRANSFORM: string;
};
export declare const CATEGORY_ROP: {
    CSS: string;
    NETWORK: string;
    WEBGL: string;
};
export declare const CATEGORY_SOP: {
    ADVANCED: string;
    ANIMATION: string;
    ATTRIBUTE: string;
    AUDIO: string;
    CAD: string;
    CAMERA: string;
    CSG: string;
    COMPUTER_VISION: string;
    DYNAMICS: string;
    FLOW: string;
    HELPERS: string;
    INPUT: string;
    INSTANCE: string;
    LIGHTS: string;
    MAPS: string;
    MISC: string;
    MODIFIER: string;
    NETWORK: string;
    OUTPUT: string;
    PHYSICS: string;
    PRIMITIVES_2D: string;
    PRIMITIVES: string;
    QUAD: string;
    RENDER: string;
    SDF: string;
    SUBNET: string;
    TET: string;
    WEBXR: string;
    WFC: string;
};
export declare const CATEGORY_POST: {
    ADVANCED: string;
    BLUR: string;
    COLOR: string;
    EFFECT: string;
    MISC: string;
    NETWORK: string;
};
