import { BaseSceneEventsController } from './_BaseEventsController';
import { MouseEventNode } from '../../../nodes/event/Mouse';
export declare class MouseEventsController extends BaseSceneEventsController<MouseEvent, MouseEventNode> {
    protected _requireCanvasEventListeners: boolean;
    type(): string;
    acceptedEventTypes(): Set<import("../../../../core/event/MouseEventType").MouseEventType>;
}
