import { BaseSceneEventsController } from './_BaseEventsController';
import { PointerEventNode } from '../../../nodes/event/Pointer';
export declare class TouchEventsController extends BaseSceneEventsController<MouseEvent, PointerEventNode> {
    protected _requireCanvasEventListeners: boolean;
    type(): string;
    acceptedEventTypes(): Set<import("../../../../core/event/TouchEventType").TouchEventType>;
}
