import { BaseSceneEventsController } from './_BaseEventsController';
import { PointerEventNode } from '../../../nodes/event/Pointer';
declare enum WindowEventType {
    resize = "resize"
}
export declare const ACCEPTED_WINDOW_EVENT_TYPES: WindowEventType[];
export declare class WindowEventsController extends BaseSceneEventsController<Event, PointerEventNode> {
    protected _requireCanvasEventListeners: boolean;
    type(): string;
    acceptedEventTypes(): Set<string>;
}
export {};
