import { Uniform } from 'three';

export const DigitalGlitch: {
    uniforms: {
        tDiffuse: Uniform;
        tDisp: Uniform;
        byp: Uniform;
        amount: Uniform;
        angle: Uniform;
        seed: Uniform;
        seed_x: Uniform;
        seed_y: Uniform;
        distortion_x: Uniform;
        distortion_y: Uniform;
        col_s: Uniform;
    };
    vertexShader: string;
    fragmentShader: string;
};
