export const GL_EXTENSIONS = [
	'EXT_blend_minmax',
	'EXT_color_buffer_float',
	'EXT_color_buffer_half_float',
	'EXT_float_blend',
	'EXT_texture_filter_anisotropic',
	'EXT_frag_depth',
	'EXT_shader_texture_lod',
	'EXT_sRGB',
	'KHR_parallel_shader_compile',
	'OES_vertex_array_object',
	'OVR_multiview2',
	'WEBGL_color_buffer_float',
	'WEBGL_compressed_texture_astc',
	'WEBGL_compressed_texture_etc',
	'WEBGL_compressed_texture_etc1',
	'WEBGL_compressed_texture_s3tc_srgb',
	'WEBGL_debug_shaders',
	'WEBGL_draw_buffers',
	'WEBGL_lose_context',
	'WEBGL_depth_texture',
	'WEBGL_debug_renderer_info',
	'WEBGL_compressed_texture_s3tc',
	'OES_texture_half_float_linear',
	'OES_texture_half_float',
	'OES_texture_float_linear',
	'OES_texture_float',
	'OES_standard_derivatives',
	'OES_element_index_uint',
	'ANGLE_instanced_arrays',
];
