/**
 * @license
 * Copyright 2023 Google LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import { DynamicColor } from './dynamic_color.js';
/**
 * Describes the different in tone between colors.
 *
 * nearer and farther are deprecated. Use DeltaConstraint instead.
 */
export type TonePolarity = 'darker' | 'lighter' | 'nearer' | 'farther' | 'relative_darker' | 'relative_lighter';
/**
 * Describes how to fulfill a tone delta pair constraint.
 */
export type DeltaConstraint = 'exact' | 'nearer' | 'farther';
/**
 * Documents a constraint between two DynamicColors, in which their tones must
 * have a certain distance from each other.
 *
 * Prefer a DynamicColor with a background, this is for special cases when
 * designers want tonal distance, literally contrast, between two colors that
 * don't have a background / foreground relationship or a contrast guarantee.
 */
export declare class ToneDeltaPair {
    readonly roleA: DynamicColor;
    readonly roleB: DynamicColor;
    readonly delta: number;
    readonly polarity: TonePolarity;
    readonly stayTogether: boolean;
    readonly constraint?: DeltaConstraint;
    /**
     * Documents a constraint in tone distance between two DynamicColors.
     *
     * The polarity is an adjective that describes "A", compared to "B".
     *
     * For instance, ToneDeltaPair(A, B, 15, 'darker', 'exact') states that
     * A's tone should be exactly 15 darker than B's.
     *
     * 'relative_darker' and 'relative_lighter' describes the tone adjustment
     * relative to the surface color trend (white in light mode; black in dark
     * mode). For instance, ToneDeltaPair(A, B, 10, 'relative_lighter',
     * 'farther') states that A should be at least 10 lighter than B in light
     * mode, and at least 10 darker than B in dark mode.
     *
     * @param roleA The first role in a pair.
     * @param roleB The second role in a pair.
     * @param delta Required difference between tones. Absolute value, negative
     * values have undefined behavior.
     * @param polarity The relative relation between tones of roleA and roleB,
     * as described above.
     * @param constraint How to fulfill the tone delta pair constraint.
     * @param stayTogether Whether these two roles should stay on the same side
     * of the "awkward zone" (T50-59). This is necessary for certain cases where
     * one role has two backgrounds.
     */
    constructor(roleA: DynamicColor, roleB: DynamicColor, delta: number, polarity: TonePolarity, stayTogether: boolean, constraint?: DeltaConstraint);
}
