export declare const ComputeEnvironmentLaunchTemplateSpecificationOverrideUserdataType: {
    readonly EksBootstrapSh: "EKS_BOOTSTRAP_SH";
    readonly EksNodeadm: "EKS_NODEADM";
};
/**
 * The EKS node initialization process to use. You only need to specify this value if you are using a custom AMI. The default value is `EKS_BOOTSTRAP_SH` . If *imageType* is a custom AMI based on EKS_AL2023 or EKS_AL2023_NVIDIA then you must choose `EKS_NODEADM` .
 */
export type ComputeEnvironmentLaunchTemplateSpecificationOverrideUserdataType = (typeof ComputeEnvironmentLaunchTemplateSpecificationOverrideUserdataType)[keyof typeof ComputeEnvironmentLaunchTemplateSpecificationOverrideUserdataType];
export declare const ComputeEnvironmentLaunchTemplateSpecificationUserdataType: {
    readonly EksBootstrapSh: "EKS_BOOTSTRAP_SH";
    readonly EksNodeadm: "EKS_NODEADM";
};
/**
 * The EKS node initialization process to use. You only need to specify this value if you are using a custom AMI. The default value is `EKS_BOOTSTRAP_SH` . If *imageType* is a custom AMI based on EKS_AL2023 or EKS_AL2023_NVIDIA then you must choose `EKS_NODEADM` .
 */
export type ComputeEnvironmentLaunchTemplateSpecificationUserdataType = (typeof ComputeEnvironmentLaunchTemplateSpecificationUserdataType)[keyof typeof ComputeEnvironmentLaunchTemplateSpecificationUserdataType];
export declare const ConsumableResourceResourceType: {
    readonly Replenishable: "REPLENISHABLE";
    readonly NonReplenishable: "NON_REPLENISHABLE";
};
/**
 * Type of Consumable Resource.
 */
export type ConsumableResourceResourceType = (typeof ConsumableResourceResourceType)[keyof typeof ConsumableResourceResourceType];
export declare const JobQueueJobStateTimeLimitActionAction: {
    readonly Cancel: "CANCEL";
    readonly Terminate: "TERMINATE";
};
/**
 * The action to take when a job is at the head of the job queue in the specified state for the specified period of time. The only supported value is `CANCEL` , which will cancel the job.
 */
export type JobQueueJobStateTimeLimitActionAction = (typeof JobQueueJobStateTimeLimitActionAction)[keyof typeof JobQueueJobStateTimeLimitActionAction];
export declare const JobQueueJobStateTimeLimitActionState: {
    readonly Runnable: "RUNNABLE";
};
/**
 * The state of the job needed to trigger the action. The only supported value is `RUNNABLE` .
 */
export type JobQueueJobStateTimeLimitActionState = (typeof JobQueueJobStateTimeLimitActionState)[keyof typeof JobQueueJobStateTimeLimitActionState];
export declare const JobQueueState: {
    readonly Disabled: "DISABLED";
    readonly Enabled: "ENABLED";
};
/**
 * The state of the job queue. If the job queue state is `ENABLED` , it is able to accept jobs. If the job queue state is `DISABLED` , new jobs can't be added to the queue, but jobs already in the queue can finish.
 */
export type JobQueueState = (typeof JobQueueState)[keyof typeof JobQueueState];
