import * as pulumi from "@pulumi/pulumi";
import * as inputs from "./types/input";
import * as outputs from "./types/output";
/**
 * ## Example Usage
 *
 * ```typescript
 * import * as pulumi from "@pulumi/pulumi";
 * import * as pagerduty from "@pulumi/pagerduty";
 *
 * const foo = new pagerduty.Team("foo", {name: "Engineering (Seattle)"});
 * const fooRuleset = new pagerduty.Ruleset("foo", {
 *     name: "Primary Ruleset",
 *     team: {
 *         id: foo.id,
 *     },
 * });
 * ```
 *
 * ## Import
 *
 * Rulesets can be imported using the `id`, e.g.
 *
 * ```sh
 * $ pulumi import pagerduty:index/ruleset:Ruleset main 19acac92-027a-4ea0-b06c-bbf516519601
 * ```
 */
export declare class Ruleset extends pulumi.CustomResource {
    /**
     * Get an existing Ruleset resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: RulesetState, opts?: pulumi.CustomResourceOptions): Ruleset;
    /**
     * Returns true if the given object is an instance of Ruleset.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is Ruleset;
    /**
     * Name of the ruleset.
     */
    readonly name: pulumi.Output<string>;
    /**
     * Routing keys routed to this ruleset.
     */
    readonly routingKeys: pulumi.Output<string[]>;
    /**
     * Reference to the team that owns the ruleset. If none is specified, only admins have access.
     */
    readonly team: pulumi.Output<outputs.RulesetTeam | undefined>;
    /**
     * Type of ruleset. Currently, only sets to `global`.
     */
    readonly type: pulumi.Output<string>;
    /**
     * Create a Ruleset resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args?: RulesetArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering Ruleset resources.
 */
export interface RulesetState {
    /**
     * Name of the ruleset.
     */
    name?: pulumi.Input<string>;
    /**
     * Routing keys routed to this ruleset.
     */
    routingKeys?: pulumi.Input<pulumi.Input<string>[]>;
    /**
     * Reference to the team that owns the ruleset. If none is specified, only admins have access.
     */
    team?: pulumi.Input<inputs.RulesetTeam>;
    /**
     * Type of ruleset. Currently, only sets to `global`.
     */
    type?: pulumi.Input<string>;
}
/**
 * The set of arguments for constructing a Ruleset resource.
 */
export interface RulesetArgs {
    /**
     * Name of the ruleset.
     */
    name?: pulumi.Input<string>;
    /**
     * Reference to the team that owns the ruleset. If none is specified, only admins have access.
     */
    team?: pulumi.Input<inputs.RulesetTeam>;
}
