import * as pulumi from "@pulumi/pulumi";
import * as enums from "./types/enums";
/**
 * A permission for a team to use an environment.
 */
export declare class TeamEnvironmentPermission extends pulumi.CustomResource {
    /**
     * Get an existing TeamEnvironmentPermission resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, opts?: pulumi.CustomResourceOptions): TeamEnvironmentPermission;
    /**
     * Returns true if the given object is an instance of TeamEnvironmentPermission.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is TeamEnvironmentPermission;
    /**
     * Environment name.
     */
    readonly environment: pulumi.Output<string | undefined>;
    /**
     * Organization name.
     */
    readonly organization: pulumi.Output<string | undefined>;
    /**
     * Which permission level to grant to the specified team.
     */
    readonly permission: pulumi.Output<enums.EnvironmentPermission | undefined>;
    /**
     * Project name.
     */
    readonly project: pulumi.Output<string | undefined>;
    /**
     * Team name.
     */
    readonly team: pulumi.Output<string | undefined>;
    /**
     * Create a TeamEnvironmentPermission resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: TeamEnvironmentPermissionArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * The set of arguments for constructing a TeamEnvironmentPermission resource.
 */
export interface TeamEnvironmentPermissionArgs {
    /**
     * Environment name.
     */
    environment: pulumi.Input<string>;
    /**
     * Organization name.
     */
    organization: pulumi.Input<string>;
    /**
     * Which permission level to grant to the specified team.
     */
    permission: pulumi.Input<enums.EnvironmentPermission>;
    /**
     * Project name.
     */
    project?: pulumi.Input<string>;
    /**
     * Team name.
     */
    team: pulumi.Input<string>;
}
