import * as pulumi from "@pulumi/pulumi";
import * as inputs from "./types/input";
import * as outputs from "./types/output";
export declare class MobileAppCrashRate extends pulumi.CustomResource {
    /**
     * Get an existing MobileAppCrashRate resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: MobileAppCrashRateState, opts?: pulumi.CustomResourceOptions): MobileAppCrashRate;
    /**
     * Returns true if the given object is an instance of MobileAppCrashRate.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is MobileAppCrashRate;
    /**
     * The scope of this settings. If the settings should cover the whole environment, just don't specify any scope.
     */
    readonly applicationId: pulumi.Output<string | undefined>;
    /**
     * Crash rate increase
     */
    readonly crashRateIncrease: pulumi.Output<outputs.MobileAppCrashRateCrashRateIncrease>;
    /**
     * Create a MobileAppCrashRate resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: MobileAppCrashRateArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering MobileAppCrashRate resources.
 */
export interface MobileAppCrashRateState {
    /**
     * The scope of this settings. If the settings should cover the whole environment, just don't specify any scope.
     */
    applicationId?: pulumi.Input<string>;
    /**
     * Crash rate increase
     */
    crashRateIncrease?: pulumi.Input<inputs.MobileAppCrashRateCrashRateIncrease>;
}
/**
 * The set of arguments for constructing a MobileAppCrashRate resource.
 */
export interface MobileAppCrashRateArgs {
    /**
     * The scope of this settings. If the settings should cover the whole environment, just don't specify any scope.
     */
    applicationId?: pulumi.Input<string>;
    /**
     * Crash rate increase
     */
    crashRateIncrease: pulumi.Input<inputs.MobileAppCrashRateCrashRateIncrease>;
}
