--!strict --[=[ Utility methods to oeprate around [TieRealms] @class TieRealmUtils ]=] local require = require(script.Parent.loader).load(script) local RunService = game:GetService("RunService") local TieRealms = require("TieRealms") local TieRealmUtils = {} --[=[ Returns true if the value is a tie realm @param tieRealm any @return boolean ]=] function TieRealmUtils.isTieRealm(tieRealm: any): boolean -- stylua: ignore return tieRealm == TieRealms.CLIENT or tieRealm == TieRealms.SERVER or tieRealm == TieRealms.SHARED end --[=[ Infers the tie realm from the current RunService state @return TieRealm ]=] function TieRealmUtils.inferTieRealm(): TieRealms.TieRealm if RunService:IsServer() then return TieRealms.SERVER elseif RunService:IsClient() then return TieRealms.CLIENT else error("[TieRealmUtils.inferTieRealm] - Unknown RunService state") end end return TieRealmUtils