import { StandardAction } from "./standard-action";
export declare abstract class CompositeAction extends StandardAction {
    readonly timing: number;
    private readonly keyPressTimestamps;
    /** @hidden */
    handleInput(input: InputObject, processed: boolean, isPress?: boolean): void;
}
export declare class CompositeActionBuilder extends CompositeAction {
    /** Sets the ID of the action */
    setID(this: Writable<CompositeActionBuilder>, id: string | number): CompositeActionBuilder;
    /** Sets whether the action is activated when gameProcessedEvent is true */
    setProcessed(this: Writable<CompositeActionBuilder>, processed: boolean): CompositeActionBuilder;
    /** Sets a time to wait between each activation of the action */
    setCooldown(this: Writable<CompositeActionBuilder>, cooldown: number): CompositeActionBuilder;
    /** Sets the maximum time in between inputs */
    setTiming(this: Writable<CompositeActionBuilder>, timing: number): CompositeActionBuilder;
}
