import { StandardAction } from "./standard-action";
export declare abstract class RepeatAction extends StandardAction {
    readonly repeats: number;
    readonly timing: number;
    private repeatCount;
    private lastTap;
    /** @hidden */
    handleInput(input: InputObject, processed: boolean, isPress?: boolean): void;
}
export declare class RepeatActionBuilder extends RepeatAction {
    /** Sets the ID of the action */
    setID(this: Writable<RepeatActionBuilder>, id: string | number): RepeatActionBuilder;
    /** Sets whether the action is activated when gameProcessedEvent is true */
    setProcessed(this: Writable<RepeatActionBuilder>, processed: boolean): RepeatActionBuilder;
    /** Sets a time to wait between each activation of the action */
    setCooldown(this: Writable<RepeatActionBuilder>, cooldown: number): RepeatActionBuilder;
    /** Sets the amount of times the input needs to be repeated to activate the action */
    setRepeats(this: Writable<RepeatActionBuilder>, repeats: number): RepeatActionBuilder;
    /** Sets the maximum time in between repeated inputs */
    setTiming(this: Writable<RepeatActionBuilder>, timing: number): RepeatActionBuilder;
}
