/* * Copyright 2020 Adobe. All rights reserved. * This file is licensed to you under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. You may obtain a copy * of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS * OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ // Portions of the code in this file are based on code from react. // Original licensing for the following can be found in the // NOTICE file in the root directory of this source tree. // See https://github.com/facebook/react/tree/cc7c1aece46a6b69b41958d731e0fd27c94bfc6c/packages/react-interactions import {isMac, isVirtualClick} from '@react-aria/utils'; import {useEffect, useState} from 'react'; import {useIsSSR} from '@react-aria/ssr'; export type Modality = 'keyboard' | 'pointer' | 'virtual'; type HandlerEvent = PointerEvent | MouseEvent | KeyboardEvent | FocusEvent | null; type Handler = (modality: Modality, e: HandlerEvent) => void; export type FocusVisibleHandler = (isFocusVisible: boolean) => void; export interface FocusVisibleProps { /** Whether the element is a text input. */ isTextInput?: boolean, /** Whether the element will be auto focused. */ autoFocus?: boolean } export interface FocusVisibleResult { /** Whether keyboard focus is visible globally. */ isFocusVisible: boolean } let currentModality: null | Modality = null; let changeHandlers = new Set(); let hasSetupGlobalListeners = false; let hasEventBeforeFocus = false; let hasBlurredWindowRecently = false; // Only Tab or Esc keys will make focus visible on text input elements const FOCUS_VISIBLE_INPUT_KEYS = { Tab: true, Escape: true }; function triggerChangeHandlers(modality: Modality, e: HandlerEvent) { for (let handler of changeHandlers) { handler(modality, e); } } /** * Helper function to determine if a KeyboardEvent is unmodified and could make keyboard focus styles visible. */ function isValidKey(e: KeyboardEvent) { // Control and Shift keys trigger when navigating back to the tab with keyboard. return !(e.metaKey || (!isMac() && e.altKey) || e.ctrlKey || e.key === 'Control' || e.key === 'Shift' || e.key === 'Meta'); } function handleKeyboardEvent(e: KeyboardEvent) { hasEventBeforeFocus = true; if (isValidKey(e)) { currentModality = 'keyboard'; triggerChangeHandlers('keyboard', e); } } function handlePointerEvent(e: PointerEvent | MouseEvent) { currentModality = 'pointer'; if (e.type === 'mousedown' || e.type === 'pointerdown') { hasEventBeforeFocus = true; triggerChangeHandlers('pointer', e); } } function handleClickEvent(e: MouseEvent) { if (isVirtualClick(e)) { hasEventBeforeFocus = true; currentModality = 'virtual'; } } function handleFocusEvent(e: FocusEvent) { // Firefox fires two extra focus events when the user first clicks into an iframe: // first on the window, then on the document. We ignore these events so they don't // cause keyboard focus rings to appear. if (e.target === window || e.target === document) { return; } // If a focus event occurs without a preceding keyboard or pointer event, switch to virtual modality. // This occurs, for example, when navigating a form with the next/previous buttons on iOS. if (!hasEventBeforeFocus && !hasBlurredWindowRecently) { currentModality = 'virtual'; triggerChangeHandlers('virtual', e); } hasEventBeforeFocus = false; hasBlurredWindowRecently = false; } function handleWindowBlur() { // When the window is blurred, reset state. This is necessary when tabbing out of the window, // for example, since a subsequent focus event won't be fired. hasEventBeforeFocus = false; hasBlurredWindowRecently = true; } /** * Setup global event listeners to control when keyboard focus style should be visible. */ function setupGlobalFocusEvents() { if (typeof window === 'undefined' || hasSetupGlobalListeners) { return; } // Programmatic focus() calls shouldn't affect the current input modality. // However, we need to detect other cases when a focus event occurs without // a preceding user event (e.g. screen reader focus). Overriding the focus // method on HTMLElement.prototype is a bit hacky, but works. let focus = HTMLElement.prototype.focus; HTMLElement.prototype.focus = function () { hasEventBeforeFocus = true; focus.apply(this, arguments as unknown as [options?: FocusOptions | undefined]); }; document.addEventListener('keydown', handleKeyboardEvent, true); document.addEventListener('keyup', handleKeyboardEvent, true); document.addEventListener('click', handleClickEvent, true); // Register focus events on the window so they are sure to happen // before React's event listeners (registered on the document). window.addEventListener('focus', handleFocusEvent, true); window.addEventListener('blur', handleWindowBlur, false); if (typeof PointerEvent !== 'undefined') { document.addEventListener('pointerdown', handlePointerEvent, true); document.addEventListener('pointermove', handlePointerEvent, true); document.addEventListener('pointerup', handlePointerEvent, true); } else { document.addEventListener('mousedown', handlePointerEvent, true); document.addEventListener('mousemove', handlePointerEvent, true); document.addEventListener('mouseup', handlePointerEvent, true); } hasSetupGlobalListeners = true; } if (typeof document !== 'undefined') { if (document.readyState !== 'loading') { setupGlobalFocusEvents(); } else { document.addEventListener('DOMContentLoaded', setupGlobalFocusEvents); } } /** * If true, keyboard focus is visible. */ export function isFocusVisible(): boolean { return currentModality !== 'pointer'; } export function getInteractionModality(): Modality | null { return currentModality; } export function setInteractionModality(modality: Modality) { currentModality = modality; triggerChangeHandlers(modality, null); } /** * Keeps state of the current modality. */ export function useInteractionModality(): Modality | null { setupGlobalFocusEvents(); let [modality, setModality] = useState(currentModality); useEffect(() => { let handler = () => { setModality(currentModality); }; changeHandlers.add(handler); return () => { changeHandlers.delete(handler); }; }, []); return useIsSSR() ? null : modality; } const nonTextInputTypes = new Set([ 'checkbox', 'radio', 'range', 'color', 'file', 'image', 'button', 'submit', 'reset' ]); /** * If this is attached to text input component, return if the event is a focus event (Tab/Escape keys pressed) so that * focus visible style can be properly set. */ function isKeyboardFocusEvent(isTextInput: boolean, modality: Modality, e: HandlerEvent) { isTextInput = isTextInput || (e?.target instanceof HTMLInputElement && !nonTextInputTypes.has(e?.target?.type)) || e?.target instanceof HTMLTextAreaElement || (e?.target instanceof HTMLElement && e?.target.isContentEditable); return !(isTextInput && modality === 'keyboard' && e instanceof KeyboardEvent && !FOCUS_VISIBLE_INPUT_KEYS[e.key]); } /** * Manages focus visible state for the page, and subscribes individual components for updates. */ export function useFocusVisible(props: FocusVisibleProps = {}): FocusVisibleResult { let {isTextInput, autoFocus} = props; let [isFocusVisibleState, setFocusVisible] = useState(autoFocus || isFocusVisible()); useFocusVisibleListener((isFocusVisible) => { setFocusVisible(isFocusVisible); }, [isTextInput], {isTextInput}); return {isFocusVisible: isFocusVisibleState}; } /** * Listens for trigger change and reports if focus is visible (i.e., modality is not pointer). */ export function useFocusVisibleListener(fn: FocusVisibleHandler, deps: ReadonlyArray, opts?: {isTextInput?: boolean}): void { setupGlobalFocusEvents(); useEffect(() => { let handler = (modality: Modality, e: HandlerEvent) => { if (!isKeyboardFocusEvent(!!(opts?.isTextInput), modality, e)) { return; } fn(isFocusVisible()); }; changeHandlers.add(handler); return () => { changeHandlers.delete(handler); }; // eslint-disable-next-line react-hooks/exhaustive-deps }, deps); }