export declare enum WSClientGameEvent {
    Turn = "turn",
    Surrender = "surrender",
    FindGame = "find_game"
}
export declare enum WSServerGameEvent {
    TurnConfirmed = "turn_confirmed",
    TurnRejected = "turn_rejected",
    OpponentTurn = "opponent_turn",
    SurrenderConfirmed = "surrender_confirmed",
    OpponentSurrender = "opponent_surrender",
    OpponentDisconnected = "opponent_disconnected",
    OpponentWon = "opponent_won",
    OpponentTimeOut = "opponent_time_out",
    YourTimeOut = "your_time_out",
    YouWon = "you_won",
    GameStarted = "game_started",
    WaitingForOpponent = "waiting_for_opponent",
    Stalemate = "stalemate"
}
