camera
camera: {
direction: THREE.Vector3;
position: THREE.Vector3;
projectionMatrix: THREE.Matrix4;
refine: boolean;
type: "PerspectiveCamera" | "OrthographicCamera";
up: THREE.Vector3;
visible: boolean;
}
cameraCulling
cameraCulling: boolean
cullingVolume
frameNumber: number
height
height: number
loadSiblings
loadSiblings: boolean
maxGeometricError
maxGeometricError: number
maxLevelOfDetail
maxLevelOfDetail: number
maxMemoryUsage
maxMemoryUsage: number
maxRequests
maxRequests: number
maxScreenSpaceError
maxScreenSpaceError: number
memoryAdjustedOverflow
memoryAdjustedOverflow: number
memoryAdjustedScreenSpaceError
memoryAdjustedScreenSpaceError: boolean
minGeometricError
minGeometricError: number
minLevelOfDetail
minLevelOfDetail: number
mostDetail
mostDetail: boolean
pixelRatio
pixelRatio: number
requestOrder
skipLevelOfDetail
skipLevelOfDetail: boolean
sseDenominator
sseDenominator: number
time
time: number