如视 Five SDK
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    Type Alias TilesetFrameState

    type TilesetFrameState = {
        camera: {
            direction: THREE.Vector3;
            position: THREE.Vector3;
            projectionMatrix: THREE.Matrix4;
            refine: boolean;
            type: "PerspectiveCamera" | "OrthographicCamera";
            up: THREE.Vector3;
            visible: boolean;
        };
        cameraCulling: boolean;
        cullingVolume: CullingVolume;
        frameNumber: number;
        height: number;
        loadSiblings: boolean;
        maxGeometricError: number;
        maxLevelOfDetail: number;
        maxMemoryUsage: number;
        maxRequests: number;
        maxScreenSpaceError: number;
        memoryAdjustedOverflow: number;
        memoryAdjustedScreenSpaceError: boolean;
        minGeometricError: number;
        minLevelOfDetail: number;
        mostDetail: boolean;
        pixelRatio: number;
        requestOrder: TileRequestOrder;
        skipLevelOfDetail: boolean;
        sseDenominator: number;
        time: number;
    }
    Index

    Properties

    camera: {
        direction: THREE.Vector3;
        position: THREE.Vector3;
        projectionMatrix: THREE.Matrix4;
        refine: boolean;
        type: "PerspectiveCamera" | "OrthographicCamera";
        up: THREE.Vector3;
        visible: boolean;
    }
    cameraCulling: boolean
    cullingVolume: CullingVolume
    frameNumber: number
    height: number
    loadSiblings: boolean
    maxGeometricError: number
    maxLevelOfDetail: number
    maxMemoryUsage: number
    maxRequests: number
    maxScreenSpaceError: number
    memoryAdjustedOverflow: number
    memoryAdjustedScreenSpaceError: boolean
    minGeometricError: number
    minLevelOfDetail: number
    mostDetail: boolean
    pixelRatio: number
    requestOrder: TileRequestOrder
    skipLevelOfDetail: boolean
    sseDenominator: number
    time: number