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    Class PBMPointCloudMaterial

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    brightness: number
    clippers: readonly PBMClipperParameter[]
    clipping: boolean = true
    colorBrightness: number
    colorSaturation: number
    colorStyle: PBMColorStyle
    constantColor: Vector3
    customShaders: readonly PBMCustomShader[] = []
    distanceGain: number
    floorIndex: number
    floorStyle: PBMFloorStyle
    gradientTexture: Texture
    isPBMPointCloudMaterial: true
    isShaderMaterial: true
    logDepthAlpha: number
    modelAlpha: number
    modelBoundingMax: Vector3
    modelBoundingMin: Vector3
    onBeforeRender?: (
        renderer: WebGLRenderer,
        scene: Scene,
        camera: Camera,
        geometry: BufferGeometry | Geometry,
        object: Object3D,
        group: Group,
    ) => void
    outlineGain: number
    pointBack: PBMPointBack
    pointMaxPixel: number
    pointMinPixel: number
    pointScale: number
    pointShape: PBMPointShape
    pointSize: PBMPointSize
    shaderType: "pointcloud" = 'pointcloud'
    shownFloorIndex: number
    useEDL: boolean
    useHQDepth: boolean
    useHQWeight: boolean
    vertexMarks: boolean

    Methods

    • Return a new material with the same parameters as this material.

      Returns this

    • Copy the parameters from the passed material into this material.

      Parameters

      Returns this

    • Returns void

      已经不需要再被调用了