如视 Five SDK
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five
TileNode
Class TileNode
Hierarchy
Object3D
TileNode
Index
Constructors
constructor
Properties
materials
pbm
Objects
Methods
clone
dispose
generate
Bvh
Tree
intersect
Raycaster
update
Constructors
constructor
new
TileNode
(
name
:
string
,
contentObject
:
Object3D
,
disposer
?:
()
=>
void
,
)
:
TileNode
Parameters
name
:
string
contentObject
:
Object3D
disposer
:
()
=>
void
= noop
Returns
TileNode
Properties
materials
materials
:
Material
[]
pbm
Objects
pbmObjects
:
(
PBMMesh
|
PBMSkinnedMesh
|
PBMPointCloud
)
[]
Methods
clone
clone
()
:
this
Returns
this
dispose
dispose
()
:
void
Returns
void
generate
Bvh
Tree
generateBvhTree
()
:
Promise
<
TileNode
>
Returns
Promise
<
TileNode
>
intersect
Raycaster
intersectRaycaster
(
raycaster
:
Raycaster
,
target
?:
Intersection
[]
,
)
:
Intersection
[]
Parameters
raycaster
:
Raycaster
Optional
target
:
Intersection
[]
Returns
Intersection
[]
update
update
(
renderer
:
WebGLRenderer
,
camera
:
Camera
,
modelScene
:
ModelScene
,
tile3d
:
Tile3DModel
,
tile
:
Tile
,
parameterValue
:
ResolvedParameterValue
,
)
:
boolean
Parameters
renderer
:
WebGLRenderer
camera
:
Camera
modelScene
:
ModelScene
tile3d
:
Tile3DModel
tile
:
Tile
parameterValue
:
ResolvedParameterValue
Returns
boolean
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Constructors
constructor
Properties
materials
pbm
Objects
Methods
clone
dispose
generate
Bvh
Tree
intersect
Raycaster
update
如视 Five SDK
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