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    Interface PBMCustomShaderInitArgs

    interface PBMCustomShaderInitArgs {
        defines?: { [key: string]: any };
        fragment?: Partial<PBMCustomShaderSlots["fragment"]>;
        type: ("none" | "basic" | "phong" | "standard" | "pointcloud")[];
        uniforms?: { [key: string]: Uniform };
        vertex?: Partial<PBMCustomShaderSlots["vertex"]>;
    }
    Index

    Properties

    defines?: { [key: string]: any }
    fragment?: Partial<PBMCustomShaderSlots["fragment"]>
    type: ("none" | "basic" | "phong" | "standard" | "pointcloud")[]
    uniforms?: { [key: string]: Uniform }
    vertex?: Partial<PBMCustomShaderSlots["vertex"]>