如视 Five SDK
    Preparing search index...

    Interface PBMMeshMaterialParameters

    interface PBMMeshMaterialParameters {
        alphaMode?: PBMAlphaMode;
        brightness?: number;
        clippers?: PBMClipperParameter[];
        colorAlpha?: number;
        colorBrightness?: number;
        colorSaturation?: number;
        colorStyle?: PBMColorStyle;
        constantColor?: Vector3;
        customShaders?: PBMCustomShader[];
        floorIndex?: number;
        floorStyle?: PBMFloorStyle;
        gradientTexture?: Texture;
        logDepthAlpha?: number;
        modelAlpha?: number;
        modelBoundingMax?: Vector3;
        modelBoundingMin?: Vector3;
        pano0?: PBMPanoPicture;
        pano1?: PBMPanoPicture;
        progress?: number;
        refinedScreen?: PBMRefinedScreen;
        shaderType?: PBMMeshShaderType;
        shownFloorIndex?: number;
        transition?: PBMTransition;
        useEDL?: boolean;
        useHQDepth?: boolean;
        useHQWeight?: boolean;
        vertexMarks?: boolean;
    }

    Hierarchy

    • MaterialParameters
    • MeshBasicMaterialParameters
    • MeshPhongMaterialParameters
    • MeshStandardMaterialParameters
      • PBMMeshMaterialParameters
    Index

    Properties

    alphaMode?: PBMAlphaMode
    brightness?: number
    clippers?: PBMClipperParameter[]
    colorAlpha?: number
    colorBrightness?: number
    colorSaturation?: number
    colorStyle?: PBMColorStyle
    constantColor?: Vector3
    customShaders?: PBMCustomShader[]
    floorIndex?: number
    floorStyle?: PBMFloorStyle
    gradientTexture?: Texture
    logDepthAlpha?: number
    modelAlpha?: number
    modelBoundingMax?: Vector3
    modelBoundingMin?: Vector3
    progress?: number
    refinedScreen?: PBMRefinedScreen
    shaderType?: PBMMeshShaderType
    shownFloorIndex?: number
    transition?: PBMTransition
    useEDL?: boolean
    useHQDepth?: boolean
    useHQWeight?: boolean
    vertexMarks?: boolean