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    Interface ParameterMaterialValue

    interface ParameterMaterialValue {
        boundingBox: Box3;
        brightness: number;
        castShadow: boolean;
        clippers: readonly PBMClipperParameter[];
        colorBrightness: number;
        colorSaturation: number;
        colorStyle: PBMColorStyle;
        constantColor: Vector3;
        customShaders: readonly PBMCustomShader[];
        distanceGain: number;
        floorStyle: PBMFloorStyle;
        gradientTexture: Texture;
        logDepthAlpha: number;
        modelAlpha: number;
        opacity: number;
        outlineGain: number;
        pano0: PBMPanoPicture;
        pano0Depth: PBMPanoDepth;
        pano1: PBMPanoPicture;
        pano1Depth: PBMPanoDepth;
        pointAppearAnimation: boolean;
        pointBack: PBMPointBack;
        pointMaxPixel: number;
        pointMinPixel: number;
        pointScale: number;
        pointShape: PBMPointShape;
        pointSize: PBMPointSize;
        progress: number;
        receiveShadow: boolean;
        refinedScreen: PBMRefinedScreen;
        shownFloorIndex: number;
        transition: PBMTransition;
        useAddBlend: boolean;
        useHQDepth: boolean;
        useHQWeight: boolean;
        vertexMarks: boolean;
    }

    Hierarchy (View Summary)

    Index

    Properties

    boundingBox: Box3

    包围盒

    brightness: number

    亮度

    castShadow: boolean

    是否产生阴影

    clippers: readonly PBMClipperParameter[]

    模型裁切参数(工程侧调用)

    colorBrightness: number

    亮度调整值

    colorSaturation: number

    饱和度调整值

    colorStyle: PBMColorStyle

    颜色样式

    constantColor: Vector3

    模型颜色

    customShaders: readonly PBMCustomShader[]

    自定义材质

    distanceGain: number

    distance增益

    floorStyle: PBMFloorStyle

    楼层样式

    gradientTexture: Texture

    高程着色材质

    logDepthAlpha: number

    深度写入alpha

    modelAlpha: number

    模型贴图和全景图的混合程度 [0-1]

    opacity: number

    模型透明度

    outlineGain: number

    outline增益

    起始点

    pano0Depth: PBMPanoDepth

    起始点深度

    结束点

    pano1Depth: PBMPanoDepth

    结束点深度

    pointAppearAnimation: boolean

    点云出现动画

    pointBack: PBMPointBack

    点云背面绘制方式

    pointMaxPixel: number

    点云最大尺寸

    pointMinPixel: number

    点云最小尺寸

    pointScale: number

    点云基础大小

    pointShape: PBMPointShape

    点云形状

    pointSize: PBMPointSize

    点云大小绘制方式

    progress: number

    全景图混合程度 [0-1]

    receiveShadow: boolean

    是否接受阴影

    refinedScreen: PBMRefinedScreen

    细化瓦片的屏幕渲染

    shownFloorIndex: number

    楼层参数

    transition: PBMTransition

    全景图过度混合

    useAddBlend: boolean

    半透明叠加渲染

    useHQDepth: boolean

    是否使用HQ_DEPTH_MASK

    useHQWeight: boolean

    是否使用HQ

    vertexMarks: boolean

    是否生效标注