clock
clock: Clock
gbuffer
gbuffer: Map<"color" | "depth" | "normal", Texture>
normalMaterial
normalMaterial: MeshNormalMaterial
passes
readBuffer
readBuffer: WebGLRenderTarget
renderTarget1
renderTarget1: WebGLRenderTarget
renderTarget2
renderTarget2: WebGLRenderTarget
renderToScreen
renderToScreen: boolean
status
status: {
endabledPassNumber: number;
needsColorGBuffer: boolean;
needsDepthGBuffer: boolean;
needsNormalGBuffer: boolean;
version: string;
}
writeBuffer
writeBuffer: WebGLRenderTarget
EffectComposer
基于three.js的EffectComposer,用于管理后处理pass的渲染流程