brightness
brightness: number
clippers
clipping
clipping: boolean = true
colorBrightness
colorBrightness: number
colorSaturation
colorSaturation: number
colorStyle
constantColor
constantColor: Vector3
customShaders
distanceGain
distanceGain: number
floorIndex
floorIndex: number
floorStyle
gradientTexture
gradientTexture: Texture | null
ReadonlyisPBMPointCloudMaterial
isPBMPointCloudMaterial: true
ReadonlyisShaderMaterial
isShaderMaterial: true
modelAlpha
modelAlpha: number
modelBoundingMax
modelBoundingMax: Vector3
modelBoundingMin
modelBoundingMin: Vector3
OptionalonBeforeRender
onBeforeRender?: (
renderer: WebGLRenderer,
scene: Scene,
camera: Camera,
geometry: Geometry | BufferGeometry,
object: Object3D,
group: Group,
) => void
outlineGain
outlineGain: number
pointBack
pointMaxPixel
pointMaxPixel: number
pointMinPixel
pointMinPixel: number
pointScale
pointScale: number
pointShape
pointSize
ReadonlyshaderType
shaderType: "pointcloud" = 'pointcloud'
shownFloorIndex
shownFloorIndex: number
useHQDepth
useHQDepth: boolean
useHQWeight
useHQWeight: boolean
vertexMarks
vertexMarks: boolean
Return a new material with the same parameters as this material.