move
move: (position: THREE.Vector3) => void
moveBefore
moveBefore: (position: THREE.Vector3) => void
moveByMouseDisable
moveByMouseDisable: () => void
moveByMouseEnable
moveByMouseEnable: () => void
moveEnd
moveEnd: () => void
moveStart
rotate
rotate: (quaternion: THREE.Quaternion) => void
rotateEnd
rotateEnd: () => void
rotateStart
scale
scale: (scale: THREE.Vector3) => void
scaleEnd
scaleEnd: () => void
scaleStart
updateOtherHelpers
updateOtherHelpers: (params: { camera: THREE.Camera }) => void
wantToMove
wantToMove: (position: THREE.Vector3) => void
wantToRotate
wantToRotate: (quaternion: THREE.Quaternion) => void
wantToScale
wantToScale: (scale: THREE.Vector3) => void