applyObjectPosition
applyObjectPosition: (position: { matrix: THREE.Matrix4 }) => void
applyObjectRotate
applyObjectRotate: (
rotate: { origin: THREE.Vector3; quaternion: THREE.Quaternion },
) => void
applyObjectScale
applyObjectScale: (
scale: { matrix: THREE.Matrix4; origin?: THREE.Vector3 },
) => void
initialHelperPosition
initialHelperPosition: () => void
setObjectPosition
setObjectPosition: (position: THREE.Vector3) => void
setObjectRotate
setObjectRotate: (quaternion: THREE.Quaternion, origin?: THREE.Vector3) => void
setObjectScale
setObjectScale: (scale: THREE.Vector3) => void