import * as THREE from 'three';
import { FivePass } from './pass';
import { type Camera } from '../../../core/camera';
export declare class GaussianBlurPass extends FivePass {
    private camera;
    private fsQuad;
    material: THREE.ShaderMaterial;
    constructor(camera: Camera);
    render(renderer: THREE.WebGLRenderer, writeBuffer: THREE.WebGLRenderTarget, readBuffer: THREE.WebGLRenderTarget, deltaTime: number, maskActive?: boolean): void;
    setRadius(radius: number): void;
    dispose(): void;
}
