The number of points.
Creates a THREE.BufferAttribute on this geometry instance.
Name of the attribute.
Number of floats per vertex (typically 1, 2, 3 or 4).
Optionalfactory: (data: any[], index: number, pointCount: number) => voidFunction that will be called for each point upon creation. Accepts 3 arguments: data[], index and prefabCount. Calls setPointData.
A THREE.BufferGeometry consists of points.