import { BVHObject } from './bvhObject';
import { BVHVector3, BVHIntersect } from './bvhMath';
export declare class BVHMesh extends BVHObject {
    createTree(maxTrianglesPerNode: number, maxDepth: number, extents?: number[]): this;
    trianglesInSphere(center: BVHVector3, radius: number): Float32Array;
    intersectRay(rayOrigin: BVHVector3, rayDirection: BVHVector3, threshold?: number, onlyFirst?: boolean, filter?: (intersect: BVHIntersect) => boolean): BVHIntersect[];
}
