import * as THREE from "three";
import { PBMMesh } from "../model";
import { type Camera } from '../core/camera';
import { type ModelScene } from '../model';
declare class BoundingMesh extends PBMMesh {
    private currentResolvedParameterValue;
    constructor(options?: {
        name?: string;
    });
    update(renderer: THREE.WebGLRenderer, camera: Camera, modelScene: ModelScene): boolean;
    dispose(): void;
}
export { BoundingMesh };
