import * as THREE from 'three';
declare class PBMGaussianSplattingTestMesh extends THREE.Mesh<THREE.InstancedBufferGeometry, THREE.ShaderMaterial> {
    constructor();
    private collectObjects;
    onBeforeRender: (renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera) => void;
}
export { PBMGaussianSplattingTestMesh };
