import * as THREE from 'three';
import { type Scene } from '../../core/scene';
import { type Camera } from '../../core/camera';
import { type ModelScene } from '../../model';
import { SceneRenderer } from './scene-renderer';
export declare function renderSample(renderer: THREE.WebGLRenderer, source: THREE.Texture, weight: number): void;
export declare class SSAASceneRnderer extends SceneRenderer {
    name: string;
    sampleLevel: number;
    unbiased: boolean;
    protected sampleRenderTarget: THREE.WebGLRenderTarget | null;
    clearBuffers(): void;
    render(renderer: THREE.WebGLRenderer, scene: Scene, modelScene: ModelScene, camera: Camera, sceneUpdated: boolean, renderTarget: THREE.WebGLRenderTarget | null): boolean;
}
export declare const JitterVectors: number[][][];
