import * as THREE from 'three';
/**
 * 用于全屏渲染的辅助类
 */
export declare class FullScreenQuad<T extends THREE.Material = THREE.Material> {
    private static camera;
    private static geometry;
    private _scene;
    private _mesh;
    constructor(material: T);
    get material(): T;
    set material(value: T);
    dispose(): void;
    render(renderer: THREE.WebGLRenderer): void;
}
