interface GestureInput {
    type: string;
    target: EventTarget | null;
    pointerType: string;
    srcEvent: MouseEvent | TouchEvent | PointerEvent;
    pointers: {
        x: number;
        y: number;
        delta?: number;
    }[];
    isFirst: boolean;
    isFinal: boolean;
    scale: number;
    center: {
        x: number;
        y: number;
        delta?: number;
    };
    velocityX: number;
    velocityY: number;
    overallVelocityX: number;
    overallVelocityY: number;
}
export { GestureInput };
