import * as THREE from 'three';
export interface RgbaData {
    /** 宽，单位px */
    width: number;
    /** 高，单位px */
    height: number;
    /** 像素值 */
    data: Uint8ClampedArray<ArrayBuffer>;
}
export declare function getRgbaDataFromCubeTexture(renderer: THREE.WebGLRenderer, cubemap: THREE.CubeTexture, flipY: boolean, rgbaData: RgbaData): RgbaData;
export declare function getRgbaDataFromTexture(renderer: THREE.WebGLRenderer, map: THREE.Texture, flipY: boolean, rgbaData: RgbaData): RgbaData;
