{
  "boost.color.any": "Irgendeine Farbe",
  "boost.color.black": "Schwarz",
  "boost.color.blue": "Blau",
  "boost.color.green": "Grün",
  "boost.color.red": "Rot",
  "boost.color.white": "Weiss",
  "boost.color.yellow": "Gelb",
  "boost.getMotorPosition": "Position des Motors [MOTOR_REPORTER_ID]",
  "boost.getTiltAngle": "Neigungswinkel [TILT_DIRECTION]",
  "boost.motorDirection.backward": "linksherum",
  "boost.motorDirection.forward": "rechtsherum",
  "boost.motorDirection.reverse": "andersherum",
  "boost.motorOff": "Schalte Motor [MOTOR_ID] aus",
  "boost.motorOn": "Schalte Motor [MOTOR_ID] ein",
  "boost.motorOnFor": "Schalte Motor [MOTOR_ID] für [DURATION] Sekunden ein",
  "boost.motorOnForRotation": "Schalte Motor [MOTOR_ID] für [ROTATION] Umdrehungen ein",
  "boost.seeingColor": "Sehe Farbe [COLOR]?",
  "boost.setLightHue": "setze Lichtfarbe auf [HUE]",
  "boost.setMotorDirection": "Setze Richtung von Motor [MOTOR_ID] auf [MOTOR_DIRECTION]",
  "boost.setMotorPower": "Setze von Motor [MOTOR_ID] die Geschwindigkeit auf [POWER]%",
  "boost.tiltDirection.any": "irgendwohin",
  "boost.tiltDirection.down": "nach unten",
  "boost.tiltDirection.left": "nach links",
  "boost.tiltDirection.right": "nach rechts",
  "boost.tiltDirection.up": "nach oben",
  "boost.whenColor": "Wenn [COLOR] gesehen wird",
  "boost.whenTilted": "Wenn [TILT_DIRECTION_ANY] geneigt",
  "ev3.beepNote": "piepse Note [NOTE] für [TIME] Sek.",
  "ev3.buttonPressed": "Knopf [PORT] gedrückt?",
  "ev3.getBrightness": "Helligkeit",
  "ev3.getDistance": "Abstand",
  "ev3.getMotorPosition": "Position von Motor [PORT]",
  "ev3.motorSetPower": "setze Leistung von Motor [PORT] auf [POWER]%",
  "ev3.motorTurnClockwise": "drehe Motor [PORT] für [TIME]Sekunden rechtsherum",
  "ev3.motorTurnCounterClockwise": "drehe Motor [PORT]für [TIME]Sekunden linksherum",
  "ev3.whenBrightnessLessThan": "Wenn Helligkeit < [DISTANCE]",
  "ev3.whenButtonPressed": "Wenn der Knopf [PORT] gedrückt wird",
  "ev3.whenDistanceLessThan": "Wenn Abstand < [DISTANCE]",
  "gdxfor.getAcceleration": "Beschleunigung [DIRECTION]",
  "gdxfor.getForce": "Kraft",
  "gdxfor.getSpin": "Rotationsgeschwindigkeit [DIRECTION]",
  "gdxfor.getTilt": "Neigungswinkel [TILT]",
  "gdxfor.isFreeFalling": "fallend?",
  "gdxfor.isTilted": "geneigt [TILT]?",
  "gdxfor.pulled": "gezogen",
  "gdxfor.pushed": "gedrückt",
  "gdxfor.shaken": "geschüttelt",
  "gdxfor.startedFalling": "begonnen zu fallen",
  "gdxfor.tiltDirectionMenu.any": "irgendwohin",
  "gdxfor.tiltDirectionMenu.back": "nach hinten",
  "gdxfor.tiltDirectionMenu.front": "nach vorne",
  "gdxfor.tiltDirectionMenu.left": "nach links",
  "gdxfor.tiltDirectionMenu.right": "nach rechts",
  "gdxfor.turnedFaceDown": "nach unten gerichtet",
  "gdxfor.turnedFaceUp": "nach oben gerichtet",
  "gdxfor.whenForcePushedOrPulled": "Wenn Kraftsensor [PUSH_PULL]",
  "gdxfor.whenGesture": "Wenn [GESTURE]",
  "gdxfor.whenTilted": "Wenn geneigt [TILT]",
  "makeymakey.downArrow": "Pfeil nach unten",
  "makeymakey.downArrowShort": "nach unten",
  "makeymakey.leftArrow": "Pfeil nach links",
  "makeymakey.leftArrowShort": "nach links",
  "makeymakey.rightArrow": "Pfeil nach rechts",
  "makeymakey.rightArrowShort": "nach rechts",
  "makeymakey.spaceKey": "Leertaste",
  "makeymakey.upArrow": "Pfeil nach oben",
  "makeymakey.upArrowShort": "nach oben",
  "makeymakey.whenKeyPressed": "Wenn Taste [KEY] gedrückt",
  "makeymakey.whenKeysPressedInOrder": "Wenn [SEQUENCE] der Reihe nach gedrückt",
  "microbit.buttonsMenu.any": "beliebiger",
  "microbit.clearDisplay": "zeige nichts an",
  "microbit.defaultTextToDisplay": "Hallo!",
  "microbit.displaySymbol": "zeige [MATRIX] an",
  "microbit.displayText": "zeige Text [TEXT] an",
  "microbit.gesturesMenu.jumped": "hochgehüpft",
  "microbit.gesturesMenu.moved": "bewegt",
  "microbit.gesturesMenu.shaken": "geschüttelt",
  "microbit.isButtonPressed": "Knopf [BTN] gedrückt?",
  "microbit.isTilted": "[DIRECTION] geneigt?",
  "microbit.pinStateMenu.off": "aus",
  "microbit.pinStateMenu.on": "an",
  "microbit.tiltAngle": "Neigungswinkel [DIRECTION]",
  "microbit.tiltDirectionMenu.any": "beliebig",
  "microbit.tiltDirectionMenu.back": "nach hinten",
  "microbit.tiltDirectionMenu.front": "nach vorne",
  "microbit.tiltDirectionMenu.left": "nach links",
  "microbit.tiltDirectionMenu.right": "nach rechts",
  "microbit.whenButtonPressed": "Wenn Knopf [BTN]gedrückt wird",
  "microbit.whenGesture": "Wenn [GESTURE]",
  "microbit.whenPinConnected": "Wenn Pin [PIN] angeschlossen ist",
  "microbit.whenTilted": "Wenn [DIRECTION] geneigt",
  "music.categoryName": "Musik",
  "music.changeTempo": "ändere Tempo um [TEMPO]",
  "music.drumBass": "(2) Basstrommel",
  "music.drumBongo": "(13) Bongo",
  "music.drumCabasa": "(15) Cabasa",
  "music.drumClaves": "(9) Klangstäbe",
  "music.drumClosedHiHat": "(6) Geschlossene Hi-Hat",
  "music.drumConga": "(14) Konga",
  "music.drumCowbell": "(11) Kuhglocke",
  "music.drumCrashCymbal": "(4) Crash-Becken",
  "music.drumCuica": "(18) Cuíca",
  "music.drumGuiro": "(16) Güiro",
  "music.drumHandClap": "(8) Klatschen",
  "music.drumOpenHiHat": "(5) Offene Hi-Hat",
  "music.drumSideStick": "(3) Side-Stick",
  "music.drumSnare": "(1) Snare-Drum",
  "music.drumTambourine": "(7) Tamburin",
  "music.drumTriangle": "(12) Triangel",
  "music.drumVibraslap": "(17) Vibraslap",
  "music.drumWoodBlock": "(10) Holzblock",
  "music.getTempo": "Tempo",
  "music.instrumentBass": "(6) Bass-Gitarre",
  "music.instrumentBassoon": "(14) Fagott",
  "music.instrumentCello": "(8) Cello",
  "music.instrumentChoir": "(15) Chor",
  "music.instrumentClarinet": "(10) Klarinette",
  "music.instrumentElectricGuitar": "(5) E-Gitarre",
  "music.instrumentElectricPiano": "(2) E-Piano",
  "music.instrumentFlute": "(12) Querflöte",
  "music.instrumentGuitar": "(4) Gitarre",
  "music.instrumentMarimba": "(19) Marimba",
  "music.instrumentMusicBox": "(17) Musikbox",
  "music.instrumentOrgan": "(3) Orgel",
  "music.instrumentPiano": "(1) Klavier",
  "music.instrumentPizzicato": "(7) Pizzicato",
  "music.instrumentSaxophone": "(11) Saxophon",
  "music.instrumentSteelDrum": "(18) Steel-Drum",
  "music.instrumentSynthLead": "(20) Lead-Synthesizer",
  "music.instrumentSynthPad": "(21) Pad-Synthesizer",
  "music.instrumentTrombone": "(9) Posaune",
  "music.instrumentVibraphone": "(16) Vibraphon",
  "music.instrumentWoodenFlute": "(13) Blockflöte",
  "music.midiPlayDrumForBeats": "spiele Schlaginstrument [DRUM] für [BEATS] Schläge",
  "music.midiSetInstrument": "setze Instrument auf [INSTRUMENT]",
  "music.playDrumForBeats": "spiele Schlaginstrument [DRUM] für [BEATS] Schläge",
  "music.playNoteForBeats": "spiele Ton [NOTE] für [BEATS] Schläge",
  "music.restForBeats": "pausiere [BEATS] Schläge",
  "music.setInstrument": "setze Instrument auf [INSTRUMENT]",
  "music.setTempo": "setze Tempo auf [TEMPO]",
  "pen.categoryName": "Malstift",
  "pen.changeColorParam": "ändere Stift [COLOR_PARAM] um [VALUE]",
  "pen.changeHue": "ändere Stiftfarbe um [HUE]",
  "pen.changeShade": "ändere Farbstärke um [SHADE]",
  "pen.changeSize": "ändere Stiftdicke um [SIZE]",
  "pen.clear": "lösche alles",
  "pen.colorMenu.brightness": "Helligkeit",
  "pen.colorMenu.color": "Farbe",
  "pen.colorMenu.saturation": "Sättigung",
  "pen.colorMenu.transparency": "Transparenz",
  "pen.penDown": "schalte Stift ein",
  "pen.penUp": "schalte Stift aus",
  "pen.setColor": "setze Stiftfarbe auf [COLOR]",
  "pen.setColorParam": "setze Stift [COLOR_PARAM] auf [VALUE]",
  "pen.setHue": "setze Stiftfarbe auf [HUE]",
  "pen.setShade": "setze Farbstärke auf [SHADE]",
  "pen.setSize": "setze Stiftdicke auf [SIZE]",
  "pen.stamp": "hinterlasse Abdruck",
  "speech.defaultWhenIHearValue": "los geht's",
  "speech.extensionName": "Sprache zu Text",
  "speech.listenAndWait": "hör zu und warte",
  "speech.speechReporter": "Gesprochenes",
  "speech.whenIHear": "Wenn ich [PHRASE]höre",
  "text2speech.alto": "Alt",
  "text2speech.categoryName": "Text zu Sprache",
  "text2speech.defaultTextToSpeak": "Hallo",
  "text2speech.giant": "Riese",
  "text2speech.kitten": "Kätzchen",
  "text2speech.setLanguageBlock": "setze Sprache auf [LANGUAGE]",
  "text2speech.setVoiceBlock": "ändere die Stimme zu [VOICE]",
  "text2speech.speakAndWaitBlock": "sage [WORDS]",
  "text2speech.squeak": "Quietschen",
  "text2speech.tenor": "Tenor",
  "text2speech.setVoiceSpeedBlock": "Sprechgeschwindigkeit auf [SPEED] einstellen",
  "translate.categoryName": "Übersetzung",
  "translate.defaultTextToTranslate": "Hallo",
  "translate.translateBlock": "übersetze [WORDS] nach [LANGUAGE]",
  "translate.viewerLanguage": "Sprache",
  "videoSensing.categoryName": "Video-Erfassung",
  "videoSensing.direction": "Richtung",
  "videoSensing.motion": "Bewegung",
  "videoSensing.off": "aus",
  "videoSensing.on": "an",
  "videoSensing.onFlipped": "auf gespiegelt",
  "videoSensing.setVideoTransparency": "setze Video-Transparenz auf [TRANSPARENCY]",
  "videoSensing.sprite": "Figur",
  "videoSensing.stage": "Bühne",
  "videoSensing.videoOn": "Video-[ATTRIBUTE] von [SUBJECT]",
  "videoSensing.videoToggle": "schalte Video [VIDEO_STATE]",
  "videoSensing.whenMotionGreaterThan": "Wenn Video-Bewegung > [REFERENCE]",
  "wedo2.getDistance": "Abstand",
  "wedo2.getTiltAngle": "Neigungswinkel [TILT_DIRECTION]",
  "wedo2.isTilted": "[TILT_DIRECTION_ANY] geneigt?",
  "wedo2.motorDirection.backward": "linksherum",
  "wedo2.motorDirection.forward": "rechtsherum",
  "wedo2.motorDirection.reverse": "andersherum",
  "wedo2.motorId.a": "Motor A",
  "wedo2.motorId.all": "alle Motoren",
  "wedo2.motorId.b": "Motor B",
  "wedo2.motorId.default": "Motor",
  "wedo2.motorOff": "schalte [MOTOR_ID] aus",
  "wedo2.motorOn": "schalte [MOTOR_ID] an",
  "wedo2.motorOnFor": "schalte [MOTOR_ID] für [DURATION] Sekunden an",
  "wedo2.playNoteFor": "spiele Note [NOTE] für [DURATION] Sekunden",
  "wedo2.setLightHue": "setze Lichtfarbe auf [HUE]",
  "wedo2.setMotorDirection": "setze Richtung von [MOTOR_ID] auf [MOTOR_DIRECTION]",
  "wedo2.startMotorPower": "setze Leistung von [MOTOR_ID] auf [POWER]",
  "wedo2.tiltDirection.any": "beliebig",
  "wedo2.tiltDirection.down": "nach unten",
  "wedo2.tiltDirection.left": "nach links",
  "wedo2.tiltDirection.right": "nach rechts",
  "wedo2.tiltDirection.up": "nach oben",
  "wedo2.whenDistance": "Wenn Abstand [OP] [REFERENCE]",
  "wedo2.whenTilted": "Wenn [TILT_DIRECTION_ANY] geneigt"
}