{
  "boost.color.any": "de cualquier color",
  "boost.color.black": "negra",
  "boost.color.blue": "azul",
  "boost.color.green": "verde",
  "boost.color.red": "roja",
  "boost.color.white": "blanca",
  "boost.color.yellow": "amarilla",
  "boost.getMotorPosition": "posición de motor [MOTOR_REPORTER_ID]",
  "boost.getTiltAngle": "ángulo de inclinación hacia [TILT_DIRECTION]",
  "boost.motorDirection.backward": "allá",
  "boost.motorDirection.forward": "acá",
  "boost.motorDirection.reverse": "reversa",
  "boost.motorOff": "apagar motor [MOTOR_ID]",
  "boost.motorOn": "encender motor [MOTOR_ID]",
  "boost.motorOnFor": "girar motor [MOTOR_ID] durante [DURATION] segundos",
  "boost.motorOnForRotation": "girar motor [MOTOR_ID] por [ROTATION] vueltas",
  "boost.seeingColor": "¿viendo pieza [COLOR]?",
  "boost.setLightHue": "fijar color de luz a [HUE]",
  "boost.setMotorDirection": "fijar dirección de motor [MOTOR_ID] hacia [MOTOR_DIRECTION]",
  "boost.setMotorPower": "fijar velocidad del motor [MOTOR_ID] a [POWER] %",
  "boost.tiltDirection.any": "cualquier dirección",
  "boost.tiltDirection.down": "abajo",
  "boost.tiltDirection.left": "izquierda",
  "boost.tiltDirection.right": "derecha",
  "boost.tiltDirection.up": "arriba",
  "boost.whenColor": "cuando vea pieza [COLOR]",
  "boost.whenTilted": "al inclinar hacia [TILT_DIRECTION_ANY]",
  "ev3.beepNote": "tocar nota [NOTE] durante [TIME] segundos",
  "ev3.buttonPressed": "¿botón [PORT] presionado?",
  "ev3.getBrightness": "brillo",
  "ev3.getDistance": "distancia",
  "ev3.getMotorPosition": "posición del motor [PORT]",
  "ev3.motorSetPower": "fijar potencia de motor [PORT] a [POWER]%",
  "ev3.motorTurnClockwise": "girar motor [PORT] hacia acá durante [TIME] segundos",
  "ev3.motorTurnCounterClockwise": "girar motor [PORT] hacia allá durante [TIME] segundos",
  "ev3.whenBrightnessLessThan": "cuando brillo < [DISTANCE]",
  "ev3.whenButtonPressed": "al presionar botón [PORT]",
  "ev3.whenDistanceLessThan": "cuando distancia < [DISTANCE]",
  "gdxfor.getAcceleration": "aceleración [DIRECTION]",
  "gdxfor.getForce": "fuerza",
  "gdxfor.getSpin": "velocidad de giro [DIRECTION]",
  "gdxfor.getTilt": "ángulo de inclinación hacia [TILT]",
  "gdxfor.isFreeFalling": "¿cayendo?",
  "gdxfor.isTilted": "¿inclinado hacia [TILT]?",
  "gdxfor.pulled": "tirado",
  "gdxfor.pushed": "empujado",
  "gdxfor.shaken": "agitar",
  "gdxfor.startedFalling": "comenzar a caer",
  "gdxfor.tiltDirectionMenu.any": "cualquier dirección",
  "gdxfor.tiltDirectionMenu.back": "atrás",
  "gdxfor.tiltDirectionMenu.front": "adelante",
  "gdxfor.tiltDirectionMenu.left": "la izquierda",
  "gdxfor.tiltDirectionMenu.right": "la derecha",
  "gdxfor.turnedFaceDown": "estar hacia abajo",
  "gdxfor.turnedFaceUp": "estar hacia arriba",
  "gdxfor.whenForcePushedOrPulled": "cuando el sensor de fuerza es [PUSH_PULL]",
  "gdxfor.whenGesture": "al [GESTURE]",
  "gdxfor.whenTilted": "al inclinarse hacia [TILT]",
  "makeymakey.downArrow": "flecha abajo",
  "makeymakey.downArrowShort": "abajo",
  "makeymakey.leftArrow": "flecha izquierda",
  "makeymakey.leftArrowShort": "izquierda",
  "makeymakey.rightArrow": "flecha derecha",
  "makeymakey.rightArrowShort": "derecha",
  "makeymakey.spaceKey": "espacio",
  "makeymakey.upArrow": "flecha arriba",
  "makeymakey.upArrowShort": "arriba",
  "makeymakey.whenKeyPressed": "al presionar la tecla [KEY]",
  "makeymakey.whenKeysPressedInOrder": "al presionar en orden [SEQUENCE]",
  "microbit.buttonsMenu.any": "cualquiera",
  "microbit.clearDisplay": "limpiar pantalla",
  "microbit.defaultTextToDisplay": "¡Hola!",
  "microbit.displaySymbol": "mostrar [MATRIX]",
  "microbit.displayText": "mostrar texto [TEXT]",
  "microbit.gesturesMenu.jumped": "saltar",
  "microbit.gesturesMenu.moved": "mover",
  "microbit.gesturesMenu.shaken": "agitar",
  "microbit.isButtonPressed": "¿botón [BTN] presionado?",
  "microbit.isTilted": "¿inclinado hacia [DIRECTION]?",
  "microbit.pinStateMenu.off": "apagado",
  "microbit.pinStateMenu.on": "encendido",
  "microbit.tiltAngle": "ángulo de inclinación hacia [DIRECTION]",
  "microbit.tiltDirectionMenu.any": "cualquier dirección",
  "microbit.tiltDirectionMenu.back": "atrás",
  "microbit.tiltDirectionMenu.front": "delante",
  "microbit.tiltDirectionMenu.left": "izquierda",
  "microbit.tiltDirectionMenu.right": "derecha",
  "microbit.whenButtonPressed": "al presionar botón [BTN]",
  "microbit.whenGesture": "al [GESTURE]",
  "microbit.whenPinConnected": "al conectar pin [PIN]",
  "microbit.whenTilted": "al inclinar [DIRECTION]",
  "music.categoryName": "Música",
  "music.changeTempo": "cambiar el tempo en [TEMPO]",
  "music.drumBass": "(2) Bombo",
  "music.drumBongo": "(13) Bongó",
  "music.drumCabasa": "(15) Cabasa",
  "music.drumClaves": "(9) Claves",
  "music.drumClosedHiHat": "(6) Charles Cerrado",
  "music.drumConga": "(14) Conga",
  "music.drumCowbell": "(11) Cencerro",
  "music.drumCrashCymbal": "(4) Platillo Crash",
  "music.drumCuica": "(18) Cuica",
  "music.drumGuiro": "(16) Güiro",
  "music.drumHandClap": "(8) Aplauso",
  "music.drumOpenHiHat": "(5) Charles abierto",
  "music.drumSideStick": "(3) Golpe lateral",
  "music.drumSnare": "(1) Caja",
  "music.drumTambourine": "(7) Pandereta",
  "music.drumTriangle": "(12) Triángulo",
  "music.drumVibraslap": "(17) Vibraslap",
  "music.drumWoodBlock": "(10) Caja china",
  "music.getTempo": "tempo",
  "music.instrumentBass": "(6) Bajo",
  "music.instrumentBassoon": "(14) Fagot",
  "music.instrumentCello": "(8) Violonchelo",
  "music.instrumentChoir": "(15) Coro",
  "music.instrumentClarinet": "(10) Clarinete",
  "music.instrumentElectricGuitar": "(5) Guitarra Eléctrica",
  "music.instrumentElectricPiano": "(2) Piano Eléctrico",
  "music.instrumentFlute": "(12) Flauta",
  "music.instrumentGuitar": "(4) Guitarra",
  "music.instrumentMarimba": "(19) Marimba",
  "music.instrumentMusicBox": "(17) Caja de música",
  "music.instrumentOrgan": "(3) Órgano",
  "music.instrumentPiano": "(1) Piano",
  "music.instrumentPizzicato": "(7) Pizzicato",
  "music.instrumentSaxophone": "(11) Saxofón",
  "music.instrumentSteelDrum": "(18) Tambor metálico",
  "music.instrumentSynthLead": "(20) Sintetizador melódico",
  "music.instrumentSynthPad": "(21) Sintetizador de fondo",
  "music.instrumentTrombone": "(9) Trombón",
  "music.instrumentVibraphone": "(16) Vibráfono",
  "music.instrumentWoodenFlute": "(13) Flauta de Madera",
  "music.midiPlayDrumForBeats": "tocar tambor [DRUM] durante [BEATS] tiempos",
  "music.midiSetInstrument": "fijar instrumento a [INSTRUMENT]",
  "music.playDrumForBeats": "tocar tambor [DRUM] durante [BEATS] tiempos",
  "music.playNoteForBeats": "tocar nota [NOTE] durante [BEATS] tiempos",
  "music.restForBeats": "silenciar durante [BEATS] tiempos",
  "music.setInstrument": "fijar instrumento a [INSTRUMENT]",
  "music.setTempo": "fijar tempo a [TEMPO]",
  "pen.categoryName": "Lápiz",
  "pen.changeColorParam": "cambiar [COLOR_PARAM] de lápiz en [VALUE]",
  "pen.changeHue": "cambiar color de lápiz en [HUE]",
  "pen.changeShade": "cambiar sombra de lápiz en [SHADE]",
  "pen.changeSize": "cambiar tamaño de lápiz en [SIZE]",
  "pen.clear": "borrar todo",
  "pen.colorMenu.brightness": "brillo",
  "pen.colorMenu.color": "color",
  "pen.colorMenu.saturation": "saturación",
  "pen.colorMenu.transparency": "transparencia",
  "pen.penDown": "bajar lápiz",
  "pen.penUp": "subir lápiz",
  "pen.setColor": "fijar color de lápiz a [COLOR]",
  "pen.setColorParam": "fijar [COLOR_PARAM] de lápiz a [VALUE]",
  "pen.setHue": "fijar color de lápiz a [HUE]",
  "pen.setShade": "fijar sombra de lápiz a [SHADE]",
  "pen.setSize": "fijar tamaño de lápiz a [SIZE]",
  "pen.stamp": "sellar",
  "speech.defaultWhenIHearValue": "vamos",
  "speech.extensionName": "Voz a texto",
  "speech.listenAndWait": "escuchar y esperar",
  "speech.speechReporter": "voz",
  "speech.whenIHear": "al escuchar [PHRASE]",
  "text2speech.alto": "alto",
  "text2speech.categoryName": "Texto a Voz",
  "text2speech.defaultTextToSpeak": "hola",
  "text2speech.giant": "gigante",
  "text2speech.kitten": "gatito",
  "text2speech.setLanguageBlock": "fijar idioma a [LANGUAGE]",
  "text2speech.setVoiceBlock": "fijar voz a [VOICE]",
  "text2speech.speakAndWaitBlock": "decir [WORDS]",
  "text2speech.squeak": "chillido",
  "text2speech.tenor": "tenor",
  "text2speech.setVoiceSpeedBlock": "Establezca la velocidad de voz en [SPEED]",
  "translate.categoryName": "Traducir",
  "translate.defaultTextToTranslate": "hola",
  "translate.translateBlock": "traducir [WORDS] al [LANGUAGE]",
  "translate.viewerLanguage": "idioma",
  "videoSensing.categoryName": "Sensor de video",
  "videoSensing.direction": "dirección",
  "videoSensing.motion": "movimiento",
  "videoSensing.off": "apagar",
  "videoSensing.on": "encender",
  "videoSensing.onFlipped": "invertir",
  "videoSensing.setVideoTransparency": "fijar transparencia de video a [TRANSPARENCY]",
  "videoSensing.sprite": "objeto",
  "videoSensing.stage": "escenario",
  "videoSensing.videoOn": "[ATTRIBUTE] del video en [SUBJECT]",
  "videoSensing.videoToggle": "[VIDEO_STATE] video",
  "videoSensing.whenMotionGreaterThan": "cuando el movimiento del video > [REFERENCE]",
  "wedo2.getDistance": "distancia",
  "wedo2.getTiltAngle": "ángulo de inclinación hacia [TILT_DIRECTION]",
  "wedo2.isTilted": "¿inclinado hacia [TILT_DIRECTION_ANY]?",
  "wedo2.motorDirection.backward": "allá",
  "wedo2.motorDirection.forward": "acá",
  "wedo2.motorDirection.reverse": "reversa",
  "wedo2.motorId.a": "motor A",
  "wedo2.motorId.all": "todos los motores",
  "wedo2.motorId.b": "motor B",
  "wedo2.motorId.default": "motor",
  "wedo2.motorOff": "apagar [MOTOR_ID]",
  "wedo2.motorOn": "encender [MOTOR_ID]",
  "wedo2.motorOnFor": "encender [MOTOR_ID] durante [DURATION] segundos",
  "wedo2.playNoteFor": "tocar nota [NOTE] durante [DURATION] segundos",
  "wedo2.setLightHue": "fijar color de la luz a [HUE]",
  "wedo2.setMotorDirection": "fijar dirección de [MOTOR_ID] hacia [MOTOR_DIRECTION]",
  "wedo2.startMotorPower": "fijar potencia de [MOTOR_ID] a [POWER]",
  "wedo2.tiltDirection.any": "cualquier dirección",
  "wedo2.tiltDirection.down": "abajo",
  "wedo2.tiltDirection.left": "izquierda",
  "wedo2.tiltDirection.right": "derecha",
  "wedo2.tiltDirection.up": "arriba",
  "wedo2.whenDistance": "cuando distancia [OP] [REFERENCE]",
  "wedo2.whenTilted": "al inclinar hacia [TILT_DIRECTION_ANY]"
}