{
  "boost.color.any": "de n'importe quelle couleur",
  "boost.color.black": "noire",
  "boost.color.blue": "bleue",
  "boost.color.green": "verte",
  "boost.color.red": "rouge",
  "boost.color.white": "blanche",
  "boost.color.yellow": "jaune",
  "boost.getMotorPosition": "position du moteur [MOTOR_REPORTER_ID]",
  "boost.getTiltAngle": "angle d'inclinaison [TILT_DIRECTION]",
  "boost.motorDirection.backward": "par là",
  "boost.motorDirection.forward": "par ici",
  "boost.motorDirection.reverse": "inversée",
  "boost.motorOff": "éteindre le moteur [MOTOR_ID]",
  "boost.motorOn": "allumer le moteur [MOTOR_ID]",
  "boost.motorOnFor": "faire tourner le moteur [MOTOR_ID] pendant [DURATION] secondes",
  "boost.motorOnForRotation": "faire tourner le moteur [MOTOR_ID] de [ROTATION] rotations",
  "boost.seeingColor": "brique [COLOR] vue ?",
  "boost.setLightHue": "mettre la couleur de la lampe à [HUE]",
  "boost.setMotorDirection": "mettre la direction du moteur [MOTOR_ID] à [MOTOR_DIRECTION]",
  "boost.setMotorPower": "mettre la vitesse du moteur [MOTOR_ID] à [POWER] %",
  "boost.tiltDirection.any": "n'importe laquelle",
  "boost.tiltDirection.down": "vers le bas",
  "boost.tiltDirection.left": "à gauche",
  "boost.tiltDirection.right": "à droite",
  "boost.tiltDirection.up": "vers le haut",
  "boost.whenColor": "quand une brique [COLOR] est vue",
  "boost.whenTilted": "quand incliné [TILT_DIRECTION_ANY]",
  "ev3.beepNote": "jouer la note [NOTE] pendant [TIME] secondes",
  "ev3.buttonPressed": "bouton [PORT] appuyé ?",
  "ev3.getBrightness": "luminosité",
  "ev3.getDistance": "distance",
  "ev3.getMotorPosition": "position du moteur [PORT]",
  "ev3.motorSetPower": "mettre la puissance du moteur [PORT] à [POWER] %",
  "ev3.motorTurnClockwise": "faire tourner le moteur [PORT] dans ce sens-ci pendant [TIME] secondes",
  "ev3.motorTurnCounterClockwise": "faire tourner le moteur [PORT] dans ce sens-là pendant [TIME] secondes",
  "ev3.whenBrightnessLessThan": "quand la luminosité < [DISTANCE]",
  "ev3.whenButtonPressed": "quand le bouton [PORT] est appuyé",
  "ev3.whenDistanceLessThan": "quand la distance < [DISTANCE]",
  "gdxfor.getAcceleration": "accélération [DIRECTION]",
  "gdxfor.getForce": "force",
  "gdxfor.getSpin": "vitesse de rotation [DIRECTION]",
  "gdxfor.getTilt": "angle d'inclinaison [TILT]",
  "gdxfor.isFreeFalling": "tombe ?",
  "gdxfor.isTilted": "incliné [TILT] ?",
  "gdxfor.pulled": "tiré",
  "gdxfor.pushed": "poussé",
  "gdxfor.shaken": "secoué",
  "gdxfor.startedFalling": "commençant à tomber",
  "gdxfor.tiltDirectionMenu.any": "n'importe laquelle",
  "gdxfor.tiltDirectionMenu.back": "en arrière",
  "gdxfor.tiltDirectionMenu.front": "en avant",
  "gdxfor.tiltDirectionMenu.left": "à gauche",
  "gdxfor.tiltDirectionMenu.right": "à droite",
  "gdxfor.turnedFaceDown": "tourné vers le bas",
  "gdxfor.turnedFaceUp": "tourné vers le haut",
  "gdxfor.whenForcePushedOrPulled": "quand le capteur de force est [PUSH_PULL]",
  "gdxfor.whenGesture": "quand [GESTURE]",
  "gdxfor.whenTilted": "quand incliné [TILT]",
  "makeymakey.downArrow": "flèche bas",
  "makeymakey.downArrowShort": "bas",
  "makeymakey.leftArrow": "flèche gauche",
  "makeymakey.leftArrowShort": "gauche",
  "makeymakey.rightArrow": "flèche droite",
  "makeymakey.rightArrowShort": "droite",
  "makeymakey.spaceKey": "espace",
  "makeymakey.upArrow": "flèche haut",
  "makeymakey.upArrowShort": "haut",
  "makeymakey.whenKeyPressed": "quand la touche [KEY] pressée",
  "makeymakey.whenKeysPressedInOrder": "quand [SEQUENCE] sont pressés dans l'ordre",
  "microbit.buttonsMenu.any": "n'importe lequel",
  "microbit.clearDisplay": "effacer l'écran",
  "microbit.defaultTextToDisplay": "Bonjour !",
  "microbit.displaySymbol": "afficher [MATRIX]",
  "microbit.displayText": "afficher le texte [TEXT]",
  "microbit.gesturesMenu.jumped": "sauté",
  "microbit.gesturesMenu.moved": "bougé",
  "microbit.gesturesMenu.shaken": "secoué",
  "microbit.isButtonPressed": "bouton [BTN] appuyé ?",
  "microbit.isTilted": "incliné [DIRECTION] ?",
  "microbit.pinStateMenu.off": "désactivée",
  "microbit.pinStateMenu.on": "activée",
  "microbit.tiltAngle": "angle d'inclinaison [DIRECTION]",
  "microbit.tiltDirectionMenu.any": "dans n'importe quelle direction",
  "microbit.tiltDirectionMenu.back": "en arrière",
  "microbit.tiltDirectionMenu.front": "en avant",
  "microbit.tiltDirectionMenu.left": "à gauche",
  "microbit.tiltDirectionMenu.right": "à droite",
  "microbit.whenButtonPressed": "quand le bouton [BTN] est appuyé",
  "microbit.whenGesture": "quand [GESTURE]",
  "microbit.whenPinConnected": "quand la broche [PIN] est connectée",
  "microbit.whenTilted": "quand incliné [DIRECTION]",
  "music.categoryName": "Musique",
  "music.changeTempo": "ajouter [TEMPO] au tempo",
  "music.drumBass": "(2) Grosse caisse",
  "music.drumBongo": "(13) Bongo",
  "music.drumCabasa": "(15) Cabasa",
  "music.drumClaves": "(9) Claves",
  "music.drumClosedHiHat": "(6) Charleston fermé",
  "music.drumConga": "(14) Conga",
  "music.drumCowbell": "(11) Sonnaille",
  "music.drumCrashCymbal": "(4) Cymbale crash",
  "music.drumCuica": "(18) Cuíca",
  "music.drumGuiro": "(16) Guiro",
  "music.drumHandClap": "(8) Claquement de main",
  "music.drumOpenHiHat": "(5) Charleston ouvert",
  "music.drumSideStick": "(3) Side Stick",
  "music.drumSnare": "(1) Caisse claire",
  "music.drumTambourine": "(7) Tambourin",
  "music.drumTriangle": "(12) Triangle",
  "music.drumVibraslap": "(17) Vibraslap",
  "music.drumWoodBlock": "(10) Wood-block",
  "music.getTempo": "tempo",
  "music.instrumentBass": "(6) Basse",
  "music.instrumentBassoon": "(14) Basson",
  "music.instrumentCello": "(8) Violoncelle",
  "music.instrumentChoir": "(15) Chorale",
  "music.instrumentClarinet": "(10) Clarinette",
  "music.instrumentElectricGuitar": "(5) Guitare électrique",
  "music.instrumentElectricPiano": "(2) Piano électrique",
  "music.instrumentFlute": "(12) Flûte",
  "music.instrumentGuitar": "(4) Guitare",
  "music.instrumentMarimba": "(19) Marimba",
  "music.instrumentMusicBox": "(17) Boîte à musique",
  "music.instrumentOrgan": "(3) Orgue",
  "music.instrumentPiano": "(1) Piano",
  "music.instrumentPizzicato": "(7) Pizzicato",
  "music.instrumentSaxophone": "(11) Saxophone",
  "music.instrumentSteelDrum": "(18) Steel Drum",
  "music.instrumentSynthLead": "(20) Lead synthétisé",
  "music.instrumentSynthPad": "(21) Pad synthétisé",
  "music.instrumentTrombone": "(9) Trombone",
  "music.instrumentVibraphone": "(16) Vibraphone",
  "music.instrumentWoodenFlute": "(13) Flûte en bois",
  "music.midiPlayDrumForBeats": "jouer du tambour [DRUM] pendant [BEATS] temps",
  "music.midiSetInstrument": "choisir l'instrument n° [INSTRUMENT]",
  "music.playDrumForBeats": "jouer du tambour [DRUM] pendant [BEATS] temps",
  "music.playNoteForBeats": "jouer la note [NOTE] pendant [BEATS] temps",
  "music.restForBeats": "faire une pause pendant [BEATS] temps",
  "music.setInstrument": "choisir l'instrument n° [INSTRUMENT]",
  "music.setTempo": "mettre le tempo à [TEMPO]",
  "pen.categoryName": "Stylo",
  "pen.changeColorParam": "ajouter [VALUE] à la [COLOR_PARAM] du stylo",
  "pen.changeHue": "ajouter [HUE] à la couleur du stylo",
  "pen.changeShade": "ajouter [SHADE] à l'intensité du stylo",
  "pen.changeSize": "ajouter [SIZE] à la taille du stylo",
  "pen.clear": "effacer tout",
  "pen.colorMenu.brightness": "luminosité",
  "pen.colorMenu.color": "couleur",
  "pen.colorMenu.saturation": "saturation",
  "pen.colorMenu.transparency": "transparence",
  "pen.penDown": "stylo en position d'écriture",
  "pen.penUp": "relever le stylo",
  "pen.setColor": "mettre la couleur du stylo à [COLOR]",
  "pen.setColorParam": "mettre la [COLOR_PARAM] du stylo à [VALUE]",
  "pen.setHue": "mettre la couleur du stylo à [HUE]",
  "pen.setShade": "mettre l'intensité du stylo à [SHADE]",
  "pen.setSize": "mettre la taille du stylo à [SIZE]",
  "pen.stamp": "estampiller",
  "speech.defaultWhenIHearValue": "allons-y",
  "speech.extensionName": "Synthèse vocale",
  "speech.listenAndWait": "écouter et attendre",
  "speech.speechReporter": "parole",
  "speech.whenIHear": "quand j'entends [PHRASE]",
  "text2speech.alto": "alto",
  "text2speech.categoryName": "Synthèse vocale",
  "text2speech.defaultTextToSpeak": "bonjour",
  "text2speech.giant": "géant",
  "text2speech.kitten": "chaton",
  "text2speech.setLanguageBlock": "mettre la langue à [LANGUAGE]",
  "text2speech.setVoiceBlock": "choisir la voix du [VOICE]",
  "text2speech.speakAndWaitBlock": "prononcer [WORDS]",
  "text2speech.squeak": "piailler",
  "text2speech.tenor": "ténor",
  "text2speech.setVoiceSpeedBlock": "régler la vitesse de la voix sur [SPEED]",
  "translate.categoryName": "Traduire",
  "translate.defaultTextToTranslate": "bonjour",
  "translate.translateBlock": "traduire [WORDS] en [LANGUAGE]",
  "translate.viewerLanguage": "langue",
  "videoSensing.categoryName": "Détection vidéo",
  "videoSensing.direction": "direction",
  "videoSensing.motion": "mouvement",
  "videoSensing.off": "désactiver",
  "videoSensing.on": "activer",
  "videoSensing.onFlipped": "inverser",
  "videoSensing.setVideoTransparency": "mettre la transparence de la vidéo à [TRANSPARENCY]",
  "videoSensing.sprite": "sprite",
  "videoSensing.stage": "scène",
  "videoSensing.videoOn": "[ATTRIBUTE] de la vidéo de [SUBJECT]",
  "videoSensing.videoToggle": "[VIDEO_STATE] la vidéo",
  "videoSensing.whenMotionGreaterThan": "quand le mouvement de la vidéo > [REFERENCE]",
  "wedo2.getDistance": "distance",
  "wedo2.getTiltAngle": "angle d'inclinaison [TILT_DIRECTION]",
  "wedo2.isTilted": "incliné [TILT_DIRECTION_ANY] ?",
  "wedo2.motorDirection.backward": "par là",
  "wedo2.motorDirection.forward": "par ici",
  "wedo2.motorDirection.reverse": "inversé",
  "wedo2.motorId.a": "moteur A",
  "wedo2.motorId.all": "tous les moteurs",
  "wedo2.motorId.b": "moteur B",
  "wedo2.motorId.default": "moteur",
  "wedo2.motorOff": "éteindre [MOTOR_ID]",
  "wedo2.motorOn": "allumer [MOTOR_ID]",
  "wedo2.motorOnFor": "allumer [MOTOR_ID] pendant [DURATION] secondes",
  "wedo2.playNoteFor": "jouer la note [NOTE] pendant [DURATION] secondes",
  "wedo2.setLightHue": "mettre la couleur de la lampe à [HUE]",
  "wedo2.setMotorDirection": "mettre la direction de [MOTOR_ID] à [MOTOR_DIRECTION]",
  "wedo2.startMotorPower": "set [MOTOR_ID] power to [POWER]",
  "wedo2.tiltDirection.any": "dans n'importe quelle direction",
  "wedo2.tiltDirection.down": "vers le bas",
  "wedo2.tiltDirection.left": "à gauche",
  "wedo2.tiltDirection.right": "à droite",
  "wedo2.tiltDirection.up": "vers le haut",
  "wedo2.whenDistance": "quand la distance [OP] [REFERENCE]",
  "wedo2.whenTilted": "quand incliné [TILT_DIRECTION_ANY]"
}