{
  "boost.color.any": "任何颜色",
  "boost.color.black": "黑色",
  "boost.color.blue": "蓝色",
  "boost.color.green": "绿色",
  "boost.color.red": "黄色",
  "boost.color.white": "白色",
  "boost.color.yellow": "黄色",
  "boost.getMotorPosition": "马达 [MOTOR_REPORTER_ID] 位置",
  "boost.getTiltAngle": "向[TILT_DIRECTION]倾角",
  "boost.motorDirection.backward": "逆时针",
  "boost.motorDirection.forward": "顺时针",
  "boost.motorDirection.reverse": "反转",
  "boost.motorOff": "关闭马达 [MOTOR_ID]",
  "boost.motorOn": "开启马达 [MOTOR_ID]",
  "boost.motorOnFor": "使马达 [MOTOR_ID]转动 [DURATION] 秒",
  "boost.motorOnForRotation": "使马达 [MOTOR_ID]转动 [ROTATION] 圈",
  "boost.seeingColor": "看到 [COLOR]积木 ?",
  "boost.setLightHue": "将灯光颜色设为[HUE]",
  "boost.setMotorDirection": "将马达[MOTOR_ID] 方向设为 [MOTOR_DIRECTION]",
  "boost.setMotorPower": "将马达 [MOTOR_ID] 速度设为 [POWER]%",
  "boost.tiltDirection.any": "任意方向",
  "boost.tiltDirection.down": "下",
  "boost.tiltDirection.left": "左",
  "boost.tiltDirection.right": "右",
  "boost.tiltDirection.up": "上",
  "boost.whenColor": "当看到[COLOR]积木",
  "boost.whenTilted": "当向[TILT_DIRECTION_ANY]倾斜",
  "ev3.beepNote": "鸣笛[NOTE][TIME]秒",
  "ev3.buttonPressed": "按下按钮[PORT]？",
  "ev3.getBrightness": "亮度",
  "ev3.getDistance": "距离",
  "ev3.getMotorPosition": "马达[PORT]的位置",
  "ev3.motorSetPower": "马达[PORT]功率设为[POWER]%",
  "ev3.motorTurnClockwise": "马达[PORT]正转[TIME]秒",
  "ev3.motorTurnCounterClockwise": "马达[PORT]反转[TIME]秒",
  "ev3.whenBrightnessLessThan": "当亮度 < [DISTANCE]",
  "ev3.whenButtonPressed": "当按下按钮[PORT]",
  "ev3.whenDistanceLessThan": "当距离 < [DISTANCE]",
  "gdxfor.getAcceleration": "向[DIRECTION]的加速度",
  "gdxfor.getForce": "受力",
  "gdxfor.getSpin": "向[DIRECTION]的旋转速度",
  "gdxfor.getTilt": "向[TILT]倾角",
  "gdxfor.isFreeFalling": "自由落体？",
  "gdxfor.isTilted": "向[TILT]倾斜？",
  "gdxfor.pulled": "拉扯",
  "gdxfor.pushed": "挤压",
  "gdxfor.shaken": "被晃动",
  "gdxfor.startedFalling": "开始自由落体",
  "gdxfor.tiltDirectionMenu.any": "任意方向",
  "gdxfor.tiltDirectionMenu.back": "后",
  "gdxfor.tiltDirectionMenu.front": "前",
  "gdxfor.tiltDirectionMenu.left": "左",
  "gdxfor.tiltDirectionMenu.right": "右",
  "gdxfor.turnedFaceDown": "正面向下",
  "gdxfor.turnedFaceUp": "正面向上",
  "gdxfor.whenForcePushedOrPulled": "当力传感器被[PUSH_PULL]",
  "gdxfor.whenGesture": "当传感器[GESTURE]",
  "gdxfor.whenTilted": "当向[TILT]倾斜",
  "makeymakey.downArrow": "↓",
  "makeymakey.downArrowShort": "下",
  "makeymakey.leftArrow": "←",
  "makeymakey.leftArrowShort": "左",
  "makeymakey.rightArrow": "→",
  "makeymakey.rightArrowShort": "右",
  "makeymakey.spaceKey": "空格",
  "makeymakey.upArrow": "↑",
  "makeymakey.upArrowShort": "上",
  "makeymakey.whenKeyPressed": "当按下 [KEY] 键",
  "makeymakey.whenKeysPressedInOrder": "当依次按下[SEQUENCE]键时",
  "microbit.buttonsMenu.any": "任意",
  "microbit.clearDisplay": "清空屏幕",
  "microbit.defaultTextToDisplay": "Hello!",
  "microbit.displaySymbol": "显示[MATRIX]",
  "microbit.displayText": "显示文本[TEXT]",
  "microbit.gesturesMenu.jumped": "抛起",
  "microbit.gesturesMenu.moved": "移动",
  "microbit.gesturesMenu.shaken": "晃动",
  "microbit.isButtonPressed": "按下[BTN]按钮？",
  "microbit.isTilted": "向[DIRECTION]倾斜？",
  "microbit.pinStateMenu.off": "低电平",
  "microbit.pinStateMenu.on": "高电平",
  "microbit.tiltAngle": "向[DIRECTION]倾角",
  "microbit.tiltDirectionMenu.any": "任意",
  "microbit.tiltDirectionMenu.back": "后",
  "microbit.tiltDirectionMenu.front": "前",
  "microbit.tiltDirectionMenu.left": "左",
  "microbit.tiltDirectionMenu.right": "右",
  "microbit.whenButtonPressed": "当按下[BTN]按钮",
  "microbit.whenGesture": "当被[GESTURE]",
  "microbit.whenPinConnected": "当引脚[PIN]接地",
  "microbit.whenTilted": "当向[DIRECTION]倾斜",
  "music.categoryName": "音乐",
  "music.changeTempo": "将演奏速度增加[TEMPO]",
  "music.drumBass": "(2) 低音鼓",
  "music.drumBongo": "(13) 邦戈鼓",
  "music.drumCabasa": "(15) 卡巴萨",
  "music.drumClaves": "(9) 音棒",
  "music.drumClosedHiHat": "(6) 闭击踩镲",
  "music.drumConga": "(14) 康加鼓",
  "music.drumCowbell": "(11) 牛铃",
  "music.drumCrashCymbal": "(4) 碎音钹",
  "music.drumCuica": "(18) 锯加鼓",
  "music.drumGuiro": "(16) 刮瓜",
  "music.drumHandClap": "(8) 手掌",
  "music.drumOpenHiHat": "(5) 开击踩镲",
  "music.drumSideStick": "(3) 敲鼓边",
  "music.drumSnare": "(1) 小军鼓",
  "music.drumTambourine": "(7) 铃鼓",
  "music.drumTriangle": "(12) 三角铁",
  "music.drumVibraslap": "(17) 颤音器",
  "music.drumWoodBlock": "(10) 木鱼",
  "music.getTempo": "演奏速度",
  "music.instrumentBass": "(6) 贝斯",
  "music.instrumentBassoon": "(14) 巴松管",
  "music.instrumentCello": "(8) 大提琴",
  "music.instrumentChoir": "(15) 唱诗班",
  "music.instrumentClarinet": "(10) 单簧管",
  "music.instrumentElectricGuitar": "(5) 电吉他",
  "music.instrumentElectricPiano": "(2) 电钢琴",
  "music.instrumentFlute": "(12) 长笛",
  "music.instrumentGuitar": "(4) 吉他",
  "music.instrumentMarimba": "(19) 马林巴琴",
  "music.instrumentMusicBox": "(17) 八音盒",
  "music.instrumentOrgan": "(3) 风琴",
  "music.instrumentPiano": "(1) 钢琴",
  "music.instrumentPizzicato": "(7) 拨弦",
  "music.instrumentSaxophone": "(11) 萨克斯管",
  "music.instrumentSteelDrum": "(18) 钢鼓",
  "music.instrumentSynthLead": "(20) 合成主音",
  "music.instrumentSynthPad": "(21) 合成柔音",
  "music.instrumentTrombone": "(9) 长号",
  "music.instrumentVibraphone": "(16) 颤音琴",
  "music.instrumentWoodenFlute": "(13) 木长笛",
  "music.midiPlayDrumForBeats": "击打 [DRUM] [BEATS] 拍",
  "music.midiSetInstrument": "将乐器设为 [INSTRUMENT]",
  "music.playDrumForBeats": "击打 [DRUM] [BEATS] 拍",
  "music.playNoteForBeats": "演奏音符[NOTE][BEATS]拍",
  "music.restForBeats": "休止[BEATS]拍",
  "music.setInstrument": "将乐器设为 [INSTRUMENT]",
  "music.setTempo": "将演奏速度设定为[TEMPO]",
  "pen.categoryName": "画笔",
  "pen.changeColorParam": "将笔的 [COLOR_PARAM] 增加[VALUE]",
  "pen.changeHue": "将笔的颜色增加[HUE]",
  "pen.changeShade": "将笔的亮度增加[SHADE]",
  "pen.changeSize": "将笔的粗细增加[SIZE]",
  "pen.clear": "全部擦除",
  "pen.colorMenu.brightness": "亮度",
  "pen.colorMenu.color": "颜色",
  "pen.colorMenu.saturation": "饱和度",
  "pen.colorMenu.transparency": "透明度",
  "pen.penDown": "落笔",
  "pen.penUp": "抬笔",
  "pen.setColor": "将笔的颜色设为[COLOR]",
  "pen.setColorParam": "将笔的 [COLOR_PARAM] 设为[VALUE]",
  "pen.setHue": "将笔的颜色设为[HUE]",
  "pen.setShade": "将笔的亮度设为[SHADE]",
  "pen.setSize": "将笔的粗细设为[SIZE]",
  "pen.stamp": "图章",
  "speech.defaultWhenIHearValue": "开始",
  "speech.extensionName": "语音识别",
  "speech.listenAndWait": "听候语音输入",
  "speech.speechReporter": "语音输入",
  "speech.whenIHear": "当听到[PHRASE]",
  "text2speech.alto": "中音",
  "text2speech.categoryName": "文字朗读",
  "text2speech.defaultTextToSpeak": "你好",
  "text2speech.giant": "巨人",
  "text2speech.kitten": "小猫",
  "text2speech.setLanguageBlock": "将朗读语言设置为[LANGUAGE]",
  "text2speech.setVoiceBlock": "使用 [VOICE] 嗓音",
  "text2speech.speakAndWaitBlock": "朗读 [WORDS]",
  "text2speech.squeak": "尖细",
  "text2speech.tenor": "男高音",
  "text2speech.setVoiceSpeedBlock": "将语音速度设置为[SPEED]",
  "translate.categoryName": "翻译",
  "translate.defaultTextToTranslate": "你好",
  "translate.translateBlock": "将 [WORDS] 译为 [LANGUAGE]",
  "translate.viewerLanguage": "访客语言",
  "videoSensing.categoryName": "视频侦测",
  "videoSensing.direction": "方向",
  "videoSensing.motion": "运动",
  "videoSensing.off": "关闭",
  "videoSensing.on": "开启",
  "videoSensing.onFlipped": "镜像开启",
  "videoSensing.setVideoTransparency": "将视频透明度设为[TRANSPARENCY]",
  "videoSensing.sprite": "角色",
  "videoSensing.stage": "舞台",
  "videoSensing.videoOn": "相对于[SUBJECT]的视频[ATTRIBUTE]",
  "videoSensing.videoToggle": "[VIDEO_STATE]摄像头",
  "videoSensing.whenMotionGreaterThan": "当视频运动 > [REFERENCE]",
  "wedo2.getDistance": "距离",
  "wedo2.getTiltAngle": "向[TILT_DIRECTION]倾角",
  "wedo2.isTilted": "向[TILT_DIRECTION_ANY]倾斜？",
  "wedo2.motorDirection.backward": "逆时针",
  "wedo2.motorDirection.forward": "顺时针",
  "wedo2.motorDirection.reverse": "反转",
  "wedo2.motorId.a": "马达A",
  "wedo2.motorId.all": "所有马达",
  "wedo2.motorId.b": "马达B",
  "wedo2.motorId.default": "马达",
  "wedo2.motorOff": "关闭[MOTOR_ID]",
  "wedo2.motorOn": "开启[MOTOR_ID]",
  "wedo2.motorOnFor": "开启[MOTOR_ID][DURATION]秒",
  "wedo2.playNoteFor": "演奏音符[NOTE][DURATION]秒",
  "wedo2.setLightHue": "将灯光颜色设为[HUE]",
  "wedo2.setMotorDirection": "将[MOTOR_ID]转向设为[MOTOR_DIRECTION]",
  "wedo2.startMotorPower": "将[MOTOR_ID]功率设为[POWER]",
  "wedo2.tiltDirection.any": "任意方向",
  "wedo2.tiltDirection.down": "下",
  "wedo2.tiltDirection.left": "左",
  "wedo2.tiltDirection.right": "右",
  "wedo2.tiltDirection.up": "上",
  "wedo2.whenDistance": "当距离[OP][REFERENCE]",
  "wedo2.whenTilted": "当向[TILT_DIRECTION_ANY]倾斜"
}